; Гладкоствольное ружье Mossberg 590
;-(TrickSR)-----------------------------------------
; калибр 							12/76
; длина ствола 						540 мм
; магазин							4/7
; вес без магазина					2.33
; максимальная дальность стрельбы	740 м
; эффективная дальность стрельбы	до 80 м
; прицельная дальность				---
; дульная скорость пули				381 м/с
; темп стрельбы						3 в/с
;---------------------------------------------------

[wpn_wincheaster1300]:weapon_probability,default_weapon_params,wpn_winchester1300_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\winchester1300"	; option for Level Editor
$npc			 					= on						; option for Level Editor
$prefetch 		 					= 8
scheduled							= off						; option for ALife Simulator
cform								= skeleton
class								= WP_ASHTG
description							= str_wpn_wincheaster1300_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

kind                                     = w_shotgun
repair_type                              = weapon
weapon_class                             = shotgun
tier									 = 3

;----------------------------------------------------------------------------
inv_name							= str_wpn_wincheaster1300
inv_name_short						= str_wpn_wincheaster1300

inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 0
inv_grid_y         = 27

upgr_icon_x			= 8
upgr_icon_y			= 533
upgr_icon_width		= 293
upgr_icon_height   	= 59

kill_msg_x							= 171
kill_msg_y							= 104
kill_msg_width						= 75
kill_msg_height						= 20

;----------------------------------------------------------------------------
cost							 	= 3500
weapon_class					 	= shotgun
inv_weight							= 2.33
hud									= wpn_winchester1300_hud
visual 								= dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf

upgrades                                 = up_gr_firstab_mossberg590, up_gr_seconab_mossberg590, up_gr_thirdab_mossberg590, up_gr_fourtab_mossberg590
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_wincheaster1300

ph_mass			 					= 3

;----------------------------------------------------------------------------
ammo_class		 					= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 10
ammo_current						= 30
ammo_elapsed		 				= 0
ammo_limit							= 35
ammo_mag_size		 				= 7

fire_modes							= 1

tri_state_reload					= on

hand_dependence 	 				= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power        			= 0.6, 0.6, 0.6, 0.6
hit_impulse      			= 120
hit_type 					= fire_wound
fire_distance						= 740
bullet_speed					 	= 381					; начальная скорость пули
rpm									= 55					; 60	= 1 секунда
rpm_empty_click 	 				= 200

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00165

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7
	
;--дисперсия----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.3  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.3f
crosshair_inertion			= 6.85

;отдача
cam_return				= 0
cam_relax_speed         = 10	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 2.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.7
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 15.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc		= 2.5
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz		= 15.0
zoom_cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 2.5	;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius 							= 30
max_radius 							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 				 				= 2						; // secondary
animation_slot		 				= 9						; type of the animation that will be used

position 							= -0.024, -0.097, 0.
orientation							= 0, -4, 0				;значение устанавливается в градусах

shell_point							= 0.0, 0.180, 0.647
shell_particles						= weapons\fake_shells

fire_point							= 0.0, 0.158, 0.647
fire_point2							= 0.0, 0.158, 0.647

flame_particles					 	= weapons\generic_weapon05
smoke_particles		 				= weapons\generic_shoot_00

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.10,0.05			; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110				; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor = 0

[wpn_winchester1300_hud]:hud_base

zoom_hide_crosshair					= true

shell_point		= 0,0,0
shell_dir       = 0.0, 1.0, 0.0
shell_bone		= gilza

fire_point		= 0,0,0
fire_bone      	= muzzle
fire_point2		= 0,0,0
fire_bone2		= muzzle

attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_hud

hands_position			= 0,-0.16,0.15
hands_orientation		= 2,2,0
hands_position_16x9		= 0,-0.16,0.15
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

anm_show			= mossberg_draw
anm_hide			= mossberg_holster
anm_idle			= mossberg_idle
anm_idle_aim			= mossberg_idle_aim
anm_idle_moving			= mossberg_idle_moving
anm_idle_moving_crouch		= mossberg_idle_crouch
anm_idle_sprint			= mossberg_idle_sprint
anm_bore			= mossberg_idle_aim

anm_shots			= mossberg_shoot, shoot

anm_open			= mossberg_reload_start, reload_start
anm_add_cartridge		= mossberg_reload, reload
anm_close			= mossberg_reload_end, reload_end

anm_reload 					= mossberg_reload

aim_hud_offset_pos = -0.154250,0.089000,-0.116000
aim_hud_offset_rot = 0.035,0.034800,0.000000

aim_hud_offset_pos_16x9 = -0.154250,0.089000,-0.116000
aim_hud_offset_rot_16x9 = 0.035,0.034800,0.000000

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

;-----------------------------------------------------------------------------
; "Хищник" Зверобоя
;-(TrickSR)-----------------------------------------
; калибр 							12/76
; длина ствола 						540 мм
; магазин							4/7
; вес без магазина					3.0
; максимальная дальность стрельбы	740 м
; эффективная дальность стрельбы	до 80 м
; прицельная дальность				---
; дульная скорость пули				381 м/с
; темп стрельбы						3 в/с
;-----------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300, wpn_winchester1300_trapper_sounds
$spawn 								= "weapons\wpn_wincheaster1300_trapper"		; option for Level Editor
inv_name							= str_wpn_wincheaster1300_trapper
description							= str_wpn_wincheaster1300_trapper_descr

cost							 	= 6000

inv_weight							= 3.0

rpm                      	= 105  ;60 = 1 секунда
hit_power        			= 0.85, 0.85, 0.85, 0.85
hit_impulse      			= 150

fire_dispersion_base				= 0.2					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

fire_distance						= 830
bullet_speed					 	= 450					; начальная скорость пули

inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 30
inv_grid_y         = 36

visual 		= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_trapper.ogf

upgr_icon_x						= 604
upgr_icon_y						= 1469
upgr_icon_width						= 300
upgr_icon_height 					= 86

hud = wpn_winchester1300_trapper_hud

[wpn_winchester1300_trapper_hud]:wpn_winchester1300_hud

hands_position			= 0.033,0.05,0.15
hands_orientation		= 0,-3,0

hands_position_16x9 		= 0.033,0.05,0.15
hands_orientation_16x9 		= 0,-3,0

item_visual                 	= dynamics\weapons\wpn_winchester1300\wpn_winchester1300_trapper_hud.ogf

anm_show			= m88_draw
anm_hide			= m88_holster
anm_idle			= m88_idle
anm_idle_aim			= m88_idle_aim
anm_idle_moving			= m88_idle_moving
anm_idle_moving_crouch		= m88_idle_crounch
anm_idle_sprint			= m88_idle_sprint
anm_bore			= m88_idle_aim

anm_shots			= m88_shoot, shoot

anm_open			= m88_reload_start, reload_start
anm_add_cartridge		= m88_reload, reload
anm_close			= m88_reload_end, reload_end

anm_reload 			= m88_reload

aim_hud_offset_pos = -0.108,0.03,0.050000
aim_hud_offset_rot = 0.032,0.02,0.000000

aim_hud_offset_pos_16x9  = -0.108,0.03,0.050000
aim_hud_offset_rot_16x9  = 0.032,0.02,0.000000
