; Стрелоково-гранатометный комплекс ОЦ-14-4 "Гроза-4"
;-(TrickSR)-----------------------------------------
; калибр 							9x39 мм
; длина ствола 						445 мм (ствол 240 мм + 205 мм насадка с гранатометом)
; магазин							20
; вес без магазина(с гранатометом)	4.0 кг
; максимальная дальность стрельбы	910 м
; эффективная дальность стрельбы	400 м 
; прицельная дальность				600 м
; дульная скорость пули				300 м/с
; темп стрельбы						700 в/м
;---------------------------------------------------

[wpn_groza]:weapon_probability,default_weapon_params,wpn_groza_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\groza"		; option for Level Editor
$npc								= on					; option for Level Editor
$prefetch							= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_AK74
description							= str_wpn_groza_descr

parent_section                           = wpn_groza

ef_main_weapon_type					= 2
ef_weapon_type						= 6

;-------------------------------------------------------------------------------
inv_name							= str_wpn_groza
inv_name_short						= str_wpn_groza

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 4

inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 10
inv_grid_y         = 16

upgr_icon_x			= 8
upgr_icon_y			= 128
upgr_icon_width		= 291
upgr_icon_height   	= 107

kill_msg_x							= 67
kill_msg_y							= 123
kill_msg_width						= 64
kill_msg_height						= 30

;-------------------------------------------------------------------------------
cost								= 12500
inv_weight							= 3.5
hud									= wpn_groza_hud
visual								= dynamics\weapons\wpn_groza\wpn_groza.ogf

upgrades							= up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_groza

ph_mass								= 4

;-------------------------------------------------------------------------------
ammo_class							= ammo_9x39_pab9, ammo_9x39_ap

startup_ammo						= 90
ammo_current						= 120
ammo_elapsed						= 20
ammo_limit							= 140
ammo_mag_size						= 20

fire_modes							= 1, -1

grenade_class						= ammo_vog-25

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;--TTX----------------------------------------------------------------------------
hit_power				= 0.4, 0.4, 0.4, 0.4
hit_impulse				= 100
hit_type							= fire_wound
fire_distance						= 910
bullet_speed						= 300
rpm									= 700
rpm_empty_click						= 200

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 3.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.005
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.06
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0006
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0007
;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
reload_dof							= 0.0, 0.5, 5, 2

;базовая дисперсия
fire_dispersion_base    = 0.26        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6.80

;отдача
cam_return              = 0
cam_relax_speed         = 5        ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360     ;скорость возврата в исходное положение
cam_dispersion          = 0.35        ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 0.2       ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 0.7       ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0        ;максимальный угол отдачи
cam_max_angle_horz      = 50.0        ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 1.35        ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.5
PDM_disp_accel_factor 		= 1.5
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5	    ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.35
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.25

fire_dispersion_condition_factor = 11        ;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot								= 2						; // secondary
animation_slot						= 8						; type of the animation that will be used
position                			= -0.026, -0.144, 0.0
orientation             			= 0, 0, 0
			
fire_point              			= 0.000000,0.194,0.274
fire_point2             			= 0.0, 0.156, 0.285
			
flame_particles         			= weapons\generic_weapon05
smoke_particles         			= weapons\generic_shoot_00
grenade_flame_particles 			= weapons\generic_weapon01
			
shell_point             			= 0.0, 0.194, 0.04
shell_dir               			= 0.0, 0.0, 0.4
shell_particles         			= weapons\9x39

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position						= -0.15,-0.38,0.35			; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -10,-5,10					; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_disabled						= false
light_color							= 0.6,0.5,0.3
light_range							= 5
light_var_color						= 0.05
light_var_range						= 0.5
light_time							= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 2
silencer_status						= 2
grenade_launcher_status				= 1

zoom_enabled						= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time					= 0.25
scope_zoom_factor = 0					; fov for zoom mode

silencer_name						= wpn_addon_silencer
silencer_x							= 182
silencer_y							= 11

silencer_hit_power 				= 0.4, 0.4, 0.4, 0.4
silencer_hit_impulse	 			= 75
silencer_fire_distance 				= 800
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time					= 0.2

grenade_launcher_name				= wpn_addon_grenade_launcher
grenade_launcher_x					= 109
grenade_launcher_y					= 30
scopes_sect				= scope_groza_green
scopes					= pso, pso_blue

[wpn_groza_hud]:hud_base
zoom_hide_crosshair	= true
attach_place_idx	= 0
item_visual					= dynamics\weapons\wpn_groza\wpn_groza_hud.ogf

hands_position			= -0.042,-0.16,0.3
hands_orientation		= 2,2,0
hands_position_16x9		= -0.042,-0.16,0.3
hands_orientation_16x9	= 2,2,0
item_position			= 0,0,0
item_orientation		= 0,0,0

shell_point				= 0.0,0.0,0.0
shell_dir               = 0.0, 1.0, 0.0
shell_bone				= gilza

fire_point				= 0,0,0
fire_bone      	      	= muzzle
fire_point2				= 0,0,0
fire_bone2				= muzzle_gl

anm_show						= groza_draw
anm_hide                		= groza_holster
anm_idle                		= groza_idle
anm_shots               		= groza_shoot, shoot
anm_reload              		= groza_reload, reload
anm_reload_empty        		= groza_reload_empty, reload_empty
anm_idle_aim            		= groza_idle_aim
anm_idle_sprint         		= groza_idle_sprint
anm_idle_moving         		= groza_idle_moving
anm_idle_moving_crouch			= groza_idle_crouch
anm_bore                		= groza_idle_aim

anm_switch              		= groza_sw_off, sw_off          
anm_switch_g            		= groza_sw_on, sw_on          

anm_show_w_gl           		= groza_draw
anm_hide_w_gl           		= groza_holster
anm_idle_w_gl           		= groza_idle
anm_shots_w_gl          		= groza_shoot, shoot
anm_reload_w_gl         		= groza_reload, reload
anm_reload_empty_w_gl   		= groza_reload_empty, reload_empty
anm_idle_w_gl_aim       		= groza_idle_aim
anm_idle_sprint_w_gl    		= groza_idle_sprint
anm_idle_moving_w_gl    		= groza_idle_moving
anm_idle_moving_crouch_w_gl    	= groza_idle_crouch
anm_bore_w_gl           		= groza_idle_aim

anm_show_g              		= groza_draw, idle_g		
anm_hide_g              		= groza_holster, idle_g			
anm_idle_g              		= groza_idle, idle_g
anm_shots_g             		= groza_shoot_g, shoot_g			
anm_reload_g            		= groza_reload_g, reload_g
anm_idle_g_aim          		= groza_idle_aim, idle_g		
anm_idle_sprint_g       		= groza_idle_sprint, idle_g			
anm_idle_moving_g       		= groza_idle_moving, idle_g	
anm_idle_moving_crouch_g		= groza_idle_crouch, idle_g		
anm_bore_g              		= groza_idle_aim, idle_g

aim_hud_offset_pos = -0.1186,0.007,-0.2
aim_hud_offset_rot = -0.0018,0.033,0.000000

aim_hud_offset_pos_16x9 = -0.1186,0.007,-0.2
aim_hud_offset_rot_16x9 = -0.0018,0.033,0.000000

gl_hud_offset_pos = -0.053250,0.043000,-0.146000
gl_hud_offset_rot = -0.002900,-0.042100,-0.002000

gl_hud_offset_pos_16x9 = -0.053250,0.043000,-0.146000
gl_hud_offset_rot_16x9 = -0.002900,-0.042100,-0.002000


lean_hud_offset_pos		= 0,0,0
lean_hud_offset_rot		= 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

[scope_groza_green]
scope_name 					= pso_green
scope_x                     = 57		; offset in inventory icon
scope_y                     = -12

[wpn_groza_pso]:wpn_groza
1icon_layer                              = pso
1icon_layer_x                            = 57
1icon_layer_y                            = -12
inv_weight                               = 4

hud                                      = wpn_groza_pso_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_owa_crosshair
scope_zoom_factor                        = 40

scope_zoom_factor_alt             = 0

[wpn_groza_pso_hud]:wpn_groza_hud


[wpn_groza_pso_blue]:wpn_groza
1icon_layer                              = pso_blue
1icon_layer_x                            = 57
1icon_layer_y                            = -12
inv_weight                               = 4

hud                                      = wpn_groza_pso_blue_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_owa_crosshair_blue
scope_zoom_factor                        = 10

scope_zoom_factor_alt             = 0

[wpn_groza_pso_blue_hud]:wpn_groza_hud



;-----------------------------------------------------------------------------
; Уникальные	(ОЦ-14-2 "Гроза-2")
;-----------------------------------------------------------------------------
[wpn_groza_nimble]:wpn_groza,wpn_groza_nimble_sounds
$spawn								= "weapons\unique\wpn_groza_nimble"	; name and section in level editor
inv_name							= str_wpn_groza_nimble
description							= str_wpn_groza_nimble_descr

cost								= 15000

scope_status						= 2
silencer_status						= 2
grenade_launcher_status				= 1

inv_weight				= 3.0

parent_section			= wpn_groza_nimble
scopes_sect				= scope_groza_nimble_green
scopes					= pso, pso_blue


ammo_class 							= ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_elapsed						= 30
ammo_current						= 30
ammo_limit							= 30
ammo_mag_size 						= 30

fire_modes 							= 1, 3, -1

hit_power				= 0.36, 0.36, 0.36, 0.36
fire_distance						= 4000
bullet_speed						= 890
rpm 								= 625

;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.2 ;0.15        ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion		= 6

;отдача
cam_return							= 0
cam_relax_speed						= 5						; скорость возврата в исходное положение
cam_relax_speed_ai					= 360					; скорость возврата в исходное положение
cam_dispersion						= 0.3					; увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc					= 0.18					; увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac					= 1.0					; ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle						= 50.0					; максимальный угол отдачи
cam_max_angle_horz					= 50.0					; (degree) maximum shot horizontal degree
cam_step_angle_horz					= 1						; (degree) size of step camera moved in horizontal position while shooting

PDM_disp_base						= 0.6
PDM_disp_vel_factor					= 2.4
PDM_disp_accel_factor				= 2.4
PDM_disp_crouch						= 1.0
PDM_disp_crouch_no_acc				= 1.0

zoom_cam_relax_speed				= 5						; scope & ironsight
zoom_cam_relax_speed_ai				= 360
zoom_cam_dispersion					= 0.3
zoom_cam_dispersion_inc				= 0.18
zoom_cam_dispersion_frac			= 1.0
zoom_cam_max_angle					= 50.0
zoom_cam_max_angle_horz				= 50.0
zoom_cam_step_angle_horz			= 1
fire_dispersion_condition_factor	= 10					; увеличение дисперсии в процентах при максимальном износе

silencer_fire_distance 				= 830

visual                  = dynamics\weapons\wpn_groza\wpn_groza_nimble.ogf

inv_grid_width     = 4
inv_grid_height    = 2
inv_grid_x         = 26
inv_grid_y         = 34

upgr_icon_x							= 0
upgr_icon_y							= 1526
upgr_icon_width						= 301
upgr_icon_height 					= 138

hud = wpn_groza_nimble_hud

[wpn_groza_nimble_hud]:wpn_groza_hud
item_visual						= dynamics\weapons\wpn_groza\wpn_groza_nimble_hud.ogf

[scope_groza_nimble_green]
scope_name 					= pso_green
scope_x                     = 57		; offset in inventory icon
scope_y                     = -12

[wpn_groza_nimble_pso]:wpn_groza_nimble
1icon_layer                              = pso
1icon_layer_x                            = 57
1icon_layer_y                            = -12
inv_weight                               = 3.5

hud                                      = wpn_groza_nimble_pso_hud

scope_status                             = 1
scope_dynamic_zoom                       = off
scope_texture                            = wpn_owa_crosshair
scope_zoom_factor                        = 40

scope_zoom_factor_alt             = 0

[wpn_groza_nimble_pso_hud]:wpn_groza_nimble_hud


[wpn_groza_nimble_pso_blue]:wpn_groza_nimble
1icon_layer                              = pso_blue
1icon_layer_x                            = 57
1icon_layer_y                            = -12
inv_weight                               = 3.5

hud                                      = wpn_groza_nimble_pso_blue_hud

scope_status                             = 1
scope_dynamic_zoom                       = on
scope_texture                            = wpn_owa_crosshair_blue
scope_zoom_factor                        = 10

scope_zoom_factor_alt             = 0

[wpn_groza_nimble_pso_blue_hud]:wpn_groza_nimble_hud
