; Армейский пистолет Colt M1911 .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							11.43x23 мм (.45ACP)
; длина ствола 						127 мм
; магазин							7
; вес без магазина					1.105
; максимальная дальность стрельбы	420 м
; эффективная дальность стрельбы	62 м
; прицельная дальность				---
; дульная скорость пули				285 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_colt1911]:weapon_probability,default_weapon_params,wpn_colt1911_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\colt1911"	; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 							= 8
scheduled							= off					; option for ALife Simulator
cform 								= skeleton
class 								= WP_PM
description							= str_wpn_colt1911_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

kind                                     = w_pistol
repair_type                              = weapon
tier									 = 2

;-----------------------------------------------------------------------------
inv_name							= str_wpn_colt1911
inv_name_short						= str_wpn_colt1911

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 0
inv_grid_y         = 29

upgr_icon_x			= 268
upgr_icon_y			= 270
upgr_icon_width		= 192
upgr_icon_height   	= 123

kill_msg_x							= 161
kill_msg_y							= 153
kill_msg_width						= 37
kill_msg_height						= 24

;-----------------------------------------------------------------------------
cost								= 900
inv_weight							= 1.1
hud									= wpn_colt1911_hud
visual 								= dynamics\weapons\wpn_colt1911\wpn_colt1911.ogf

        upgrades                    = up_gr_firstab_colt1911, up_gr_seconab_colt1911, up_gr_thirdab_colt1911, up_gr_fourtab_colt1911, up_gr_fifthab_colt1911
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_colt1911

ph_mass			 					= 1

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 42
ammo_elapsed		 				= 7
ammo_limit							= 49
ammo_mag_size					 	= 7

hand_dependence		 				= 1
single_handed						= 1

fire_modes							= 1

;-TTX-----------------------------------------------------------------------------
hit_power           		= 0.55, 0.55, 0.55, 0.55
hit_impulse		 			= 75
hit_type 							= fire_wound
fire_distance 						= 420
bullet_speed						= 285
rpm 								= 200
rpm_empty_click						= 120

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.007
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.07
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0017
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0017

;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;------Dispersion
fire_dispersion_base	= 0.26 ;0.15	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion		= 3.45

;отдача
cam_return				= 0
cam_relax_speed         = 7		;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 1.8	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 1.8	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 10.0	;максимальный угол отдачи
cam_max_angle_horz		= 10.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 1.2	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

fire_dispersion_condition_factor = 10	;увеличение дисперсии в процентах при максимальном износе


;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 40

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position 							= -0.021, -0.085, 0.0
orientation							= 0, 0, 0

fire_point							= 0.0, 0.133, 0.161

flame_particles					 	= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 			= weapons\45acp

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor = 0

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x                  = 71		; offset in inventory icon
silencer_y                  = -19

silencer_hit_power           		= 0.43, 0.43, 0.43, 0.43
silencer_hit_impulse		 			= 75
silencer_fire_distance 				= 400
silencer_bullet_speed	 			= 285

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_colt1911_hud]:hud_base
zoom_hide_crosshair			= true

hands_position			= 0.033,-0.1895,0.039
hands_orientation		= 2,2,0
hands_position_16x9		= 0.033,-0.1895,0.039
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

item_visual                	= dynamics\weapons\wpn_colt1911\wpn_colt1911_hud.ogf
attach_place_idx			= 0

shell_point					= 0,0,0
shell_bone              	= gilza

fire_point					= 0,0,0
fire_bone               	= muzzle

anm_show						= colt1911_draw
anm_show_empty					= colt1911_draw, colt1911_opened
anm_hide            			= colt1911_holster
anm_hide_empty					= colt1911_holster, colt1911_opened
		
anm_idle            			= colt1911_idle
anm_idle_empty      			= colt1911_idle, colt1911_opened
anm_shots						= colt1911_shoot
anm_shot_l						= colt1911_shoot, colt1911_shoot_last
anm_idle_aim					= colt1911_idle_aim
anm_idle_aim_empty				= colt1911_idle_aim, colt1911_opened
		
anm_reload						= colt1911_reload
anm_reload_empty				= colt1911_reload_empty
anm_idle_moving					= colt1911_idle_moving
anm_idle_moving_empty			= colt1911_idle_moving, colt1911_opened
anm_idle_moving_crouch			= colt1911_idle_crouch
anm_idle_moving_crouch_empty	= colt1911_idle_crouch, colt1911_opened
anm_idle_sprint					= colt1911_idle_sprint
anm_idle_sprint_empty			= colt1911_idle_sprint, colt1911_opened
anm_bore						= colt1911_idle_aim
anm_bore_empty					= colt1911_idle_aim, colt1911_opened


aim_hud_offset_pos = -0.152100,0.074400,-0.150000
aim_hud_offset_rot = 0.028000,0.035800,0.000000

aim_hud_offset_pos_16x9 = -0.152100,0.074400,-0.150000
aim_hud_offset_rot_16x9 = 0.028000,0.035800,0.000000

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

		lowered_hud_offset_pos		        = 0.04, -0.41, -0.06
        lowered_hud_offset_pos_16x9	        = 0.04, -0.41, -0.06
        lowered_hud_offset_rot		        = -0.7, -0.03, -0.05
        lowered_hud_offset_rot_16x9	        = -0.7, -0.03, -0.05
