;-------------------------------------------------------------------------------
; Mod: TrickSR
; Base: "S.T.A.L.K.E.R`s sound remake" by Монгол & MulleR
;-------------------------------------------------------------------------------
;sounds (name of the sound, volume (0.0 - 1.0), delay (sec))

#include "sound_layers\barrel_explosion_snd.ltx"
#include "sound_layers\w_explo_snd.ltx"
#include "sound_layers\w_frage_grenade_snd.ltx"

[base_sounds]
snd_close					                                      = weapons\generic_close
snd_bore					                                      = $no_sound
snd_bore1					                                      = $no_sound

[wpn_binoc_sounds]:base_sounds
snd_draw					= weapons\bino_draw
snd_holster					= weapons\bino_holster
snd_gyro					= weapons\binoculars_gyro
snd_zoomin					= weapons\binoculars_zoomin
snd_zoomout					= weapons\binoculars_zoomout
snd_shoot					= weapons\n_pb_shot
snd_empty					= weapons\pistol_empty
snd_reload					= weapons\pm_reload, 0.8
snd_close					= weapons\generic_close

found_snd					= weapons\draw_silent
catch_snd					= weapons\draw_silent

[grenade_f1_sounds]:base_sounds
snd_explode				                                          = grenade_f1_snd_explode  
snd_checkout				                                      = weapons\generic_checkout, 1.0, 0.4

[grenade_gd-05_sounds]:base_sounds
snd_explode				                                          = weapons\explo\grenade_gd05
snd_checkout				                                      = weapons\generic_checkout,	1.0, 0.4

[grenade_rgd5_sounds]:base_sounds
snd_explode				                                          = grenade_rgd5_snd_explode    
snd_checkout				                                      = weapons\rgd5\generic_checkout

[wpn_knife_sounds]:base_sounds
snd_draw				                                          = $no_sound	;weapons\bino_draw, 0.5	;weapons\walther_draw
snd_holster				                                          = $no_sound	;weapons\bino_holster, 0.5
snd_shoot				                                          = weapons\knife_1
snd_shoot1				                                          = weapons\knife_2
snd_shoot2				                                          = weapons\knife_3
snd_empty				                                          = $no_sound	;weapons\pistol_empty
snd_reload				                                          = $no_sound	;weapons\pm_reload, 0.8
snd_bore				                                          = $no_sound

[wpn_axe_sounds]:base_sounds
snd_draw				                                          = weapons\axe\draw
snd_holster				                                          = weapons\axe\holster
snd_shoot				                                          = weapons\axe\knife_1
snd_shoot1				                                          = weapons\axe\knife_2
snd_shoot2				                                          = weapons\axe\knife_3
snd_empty				                                          = $no_sound
snd_reload				                                          = $no_sound
snd_bore				                                          = $no_sound

[wpn_rg-6_sounds]:base_sounds
snd_draw							= weapons\rg6\rg6_draw
snd_holster							= weapons\generic_holster
snd_shoot							= weapons\rg6\rg6_shoot
snd_empty							= weapons\rg6\rg6_empty
snd_reload							= weapons\rg6\rg6_reload
snd_shoot_duplet					= weapons\n_toz34_shot
snd_open_weapon						= weapons\rg6\rg6_reload_start
snd_add_cartridge					= weapons\rg6\rg6_reload
snd_close_weapon					= weapons\rg6\rg6_reload_end

[wpn_rpg7_sounds]:base_sounds
snd_draw			= weapons\rpg7\rpg7_draw
snd_holster			= weapons\generic_holster
snd_silncer_shot		= weapons\draw_silent
snd_shoot			= weapons\rpg7\rpg7_shoot
snd_empty			= weapons\rpg7\rpg7_empty
snd_reload			= weapons\rpg7\rpg7_reload
snd_shoot_grenade		= weapons\draw_silent
snd_reload_grenade		= weapons\draw_silent
snd_switch			= weapons\draw_silent
snd_bore			= weapons\draw_silent					; t_rpg7_explosion

[mounted_weapon_sounds]:base_sounds
snd_shoot				                                          = weapons\weapon_btr

[stationary_mgun_sounds]:base_sounds
snd_shoot				                                          = weapons\weapon_btr

;--------------------------------------
[wpn_abakan_snd_shoot]
snd_1_layer                                                       = weapons\abakan\abakan_shoot
snd_1_layer1                                                      = weapons\abakan\abakan_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_abakan_sounds]:base_sounds
snd_draw                	= weapons\rifle_draw
snd_holster             	= weapons\rifle_holster
snd_shoot               	= weapons\abakan\abakan_shoot
snd_shoot1               	= weapons\abakan\abakan_shoot1
snd_shoot2               	= weapons\abakan\abakan_shoot2
snd_shoot3               	= weapons\abakan\abakan_shoot3
snd_shoot4               	= weapons\abakan\abakan_shoot4
snd_empty               	= weapons\ak_empty
snd_reload              	= weapons\abakan\abakan_reload
snd_reload_empty            = weapons\abakan\abakan_reload_empty
snd_shoot_grenade       	= weapons\gp25_grenshoot
snd_reload_grenade      	= weapons\gp25_grenload
snd_switch              	= weapons\draw_silent
snd_bore					= weapons\draw_silent
snd_silncer_shot        	= weapons\ak_shoot_sil,				0.7
;--------------------------------------
[wpn_aek971_snd_shoot]
snd_1_layer                                        			      = weapons\aek971\aek971_shoot
snd_1_layer1               				                          = weapons\aek971\aek971_shoot1
snd_1_layer2               				                          = weapons\aek971\aek971_shoot2
snd_1_layer3               				                          = weapons\aek971\aek971_shoot3
snd_1_layer4               				                          = weapons\aek971\aek971_shoot4
snd_1_layer5               				                          = weapons\aek971\aek971_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\scar_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\scar_distant

[wpn_aek971_sounds]:base_sounds
snd_draw                				                          = weapons\ak\ak_draw
snd_holster             				                          = weapons\rifle_holster
snd_shoot               				                          = wpn_aek971_snd_shoot
snd_silncer_shot       			 	                              = weapons\ak74\ak74_shot_sil 
snd_reload             			 	                              = weapons\aek971\aek971_reload
snd_shoot_grenade				                                  = weapons\gp30\GP30_grenshoot
snd_reload_grenade				                                  = weapons\gp30\gp30_grenload,	1.0, 0.8
snd_switch				                                          = $no_sound
snd_bore					                                      = $no_sound
snd_empty              			                                  = weapons\ak_empty,	0.7
;--------------------------------------

[wpn_ak_sounds]:base_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = weapons\ak\ak_shoot
snd_empty				                                          = weapons\ak_empty,		0.7
snd_reload				                                          = weapons\ak\ak_reload
snd_shoot_grenade			                                      = weapons\gp30\GP30_grenshoot
snd_reload_grenade			                                      = weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				                                          = $no_sound
snd_silncer_shot				                                  = weapons\ak\ak_shot_sil
snd_bore					                                      = $no_sound

;--------------------------------------
[wpn_ak12_snd_shoot]
snd_1_layer				                                          = weapons\akm\akm_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_ak12_sounds]:base_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_ak12_snd_shoot
snd_empty				                                          = weapons\ak_empty,		0.7
snd_reload				                                          = weapons\ak12\ak12_reload
snd_shoot_grenade			                                      = weapons\gp30\GP30_grenshoot
snd_reload_grenade			                                      = weapons\gp30\gp30_grenload,	1.0, 0.8	
snd_switch				                                          = $no_sound
snd_silncer_shot				                                  = weapons\ak\ak_shot_sil
snd_bore					                                      = $no_sound

;--------------------------------------
[wpn_akm_snd_shoot]
snd_1_layer				                                          = weapons\akm\akm_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_akm_sounds]:wpn_ak_sounds
snd_shoot				                                          = wpn_akm_snd_shoot

;--------------------------------------
[wpn_ak74_snd_shoot]
snd_1_layer				                                          = weapons\ak74\ak74_shot_0
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_ak74_sounds]:base_sounds
snd_draw                	= weapons\rifle_draw
snd_holster             	= weapons\rifle_holster
snd_shoot               	= weapons\ak74\ak74_shot_0
snd_shoot1               	= weapons\ak74\ak74_shot_1
snd_shoot2               	= weapons\ak74\ak74_shot_2
snd_shoot3               	= weapons\ak74\ak74_shot_3
snd_empty               	= weapons\ak_empty
snd_reload              	= weapons\ak74\ak74_reload
snd_reload_empty            	= weapons\ak74\ak74_reload_empty
snd_shoot_grenade       	= weapons\gp25_grenshoot
snd_reload_grenade      	= weapons\gp25_grenload
snd_switch              	= weapons\draw_silent
snd_bore			= weapons\draw_silent
snd_silncer_shot        	= weapons\ak_shoot_sil

[wpn_aks74_sounds]:wpn_ak_sounds
snd_shoot				                                          = wpn_ak74_snd_shoot
snd_reload				                                          = weapons\aks74\aks74_reload
snd_reload_empty                                                  = weapons\aks74\aks74_reload_empty
snd_switch				                                          = $no_sound
snd_silncer_shot				                                  = weapons\ak74\ak74_shot_sil 

[wpn_ak74m_sounds]:wpn_aks74_sounds
snd_reload_empty                                                  = weapons\aks74\ak74m_reload
snd_reload                                                        = weapons\aks74\ak74m_reload

[wpn_ak74u_sounds]:base_sounds
snd_draw                	= weapons\rifle_draw
snd_holster             	= weapons\rifle_holster
snd_shoot               	= weapons\ak74u\ak74u_shot_0
snd_shoot1               	= weapons\ak74u\ak74u_shot_1
snd_shoot2               	= weapons\ak74u\ak74u_shot_2
snd_shoot3               	= weapons\ak74u\ak74u_shot_3
snd_empty               	= weapons\ak_empty
snd_reload              	= weapons\ak74u\aks74u_reload
snd_reload_empty            = weapons\ak74u\aks74u_reload_empty
snd_shoot_grenade       	= weapons\gp25_grenshoot
snd_reload_grenade      	= weapons\gp25_grenload
snd_switch              	= weapons\draw_silent
snd_bore					= weapons\draw_silent
snd_silncer_shot        	= weapons\ak_shoot_sil

;--------------------------------------
[wpn_aks74u_snd_shoot]
snd_1_layer				                                          = weapons\aks74u\ak74u_shot_0
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_aks74u_sounds]:wpn_ak74_sounds
snd_draw					                                      = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_aks74u_snd_shoot
snd_reload				                                          = weapons\aks74u\aks74u_reload

[wpn_aks74u_snag_sounds]:wpn_aks74u_sounds
snd_reload				                                          = weapons\ak\ak_reload

;--------------------------------------
[wpn_ak101_snd_shoot]
snd_1_layer				                                          = weapons\ak101\ak101_shoot
snd_1_layer1				                                      = weapons\ak101\ak101_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_ak101_sounds]:wpn_aks74_sounds
snd_shoot				                                          = wpn_ak101_snd_shoot
snd_reload				                                          = weapons\ak101\ak101_reload
snd_reload_empty                                                  = weapons\ak101\ak101_reload
snd_silncer_shot				                                  = weapons\ak101\ak101_shot_sil 

[wpn_ak102_sounds]:wpn_ak101_sounds
snd_reload				                                          = weapons\ak102\ak102_reload
snd_reload_empty                                                  = weapons\ak102\ak102_reload_empty

;--------------------------------------
[wpn_ak103_snd_shoot]
snd_1_layer				                                          = weapons\ak103\ak103_shoot
snd_1_layer1				                                      = weapons\ak103\ak103_shoot1
snd_1_layer2				                                      = weapons\ak103\ak103_shoot2
snd_1_layer3				                                      = weapons\ak103\ak103_shoot3	
snd_1_layer4				                                      = weapons\ak103\ak103_shoot4
snd_1_layer5				                                      = weapons\ak103\ak103_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_ak103_sounds]:wpn_ak_sounds
snd_shoot				                                          = wpn_ak103_snd_shoot

[wpn_ak104_sounds]:wpn_ak103_sounds
snd_reload					                                      = weapons\ak104\ak104_reload

;--------------------------------------
[wpn_ak105_snd_shoot]
snd_1_layer               				                          = weapons\ak105\ak105_shoot
snd_1_layer1              				                          = weapons\ak105\ak105_shoot1
snd_1_layer2              				                          = weapons\ak105\ak105_shoot2
snd_1_layer3             				                          = weapons\ak105\ak105_shoot3
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_ak105_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\ak105\ak105_reload
snd_shoot               				                          = wpn_ak105_snd_shoot
snd_silncer_shot				                                  = weapons\ak74\ak74_shot_sil 
;--------------------------------------

[wpn_galil_snd_shoot]
snd_1_layer               				                          = weapons\galil\galil_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_galil_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\galil\galil_reload
snd_shoot             				                              = wpn_galil_snd_shoot
snd_silncer_shot				                                  = weapons\galil\galil_shot_sil 

[wpn_ace21_sounds]:wpn_galil_sounds
snd_reload				                                          = weapons\ace21\ace21_reload
snd_silncer_shot				                                  = weapons\galil\galil_ace_shot_sil

;--------------------------------------
[wpn_aug_snd_shoot]
snd_1_layer					                                      = weapons\aug\aug_shoot
snd_1_layer1					                                  = weapons\aug\aug_shoot1
snd_1_layer2					                                  = weapons\aug\aug_shoot2
snd_1_layer3					                                  = weapons\aug\aug_shoot3
snd_1_layer4					                                  = weapons\aug\aug_shoot4
snd_1_layer5					                                  = weapons\aug\aug_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_aug_sounds]:base_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster					                                      = weapons\rifle_holster
snd_shoot					                                      = wpn_aug_snd_shoot
snd_empty					                                      = weapons\aug\aug_empty,	0.7
snd_reload					                                      = weapons\aug\aug_reload
snd_silncer_shot					                              = weapons\aug\aug_shot_sil 
snd_bore						                                  = $no_sound

[wpn_aug_a3_sounds]:wpn_aug_sounds
snd_draw                		                                  = weapons\aug\aug_a3_draw
snd_reload				                                          = weapons\aug\aug_a3_reload
snd_shoot_grenade			                                      = weapons\aug\aug_a3_shoot_grenade
snd_reload_grenade			                                      = weapons\aug\aug_a3_reload_grenade
snd_switch				                                          = weapons\aug\aug_a3_switch, 1.0, 0.5

;--------------------------------------
[wpn_l96_snd_shoot]
snd_1_layer                                                       = weapons\l96a1\l96a1_shoot
snd_2_layer                                                       = weapons\l96a1\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_l96_snd_silncer_shot]
snd_1_layer                                                       = weapons\l96a1\l96a1_shot_sil
snd_2_layer                                                       = weapons\l96a1\bolt

[wpn_l96a1_sounds]:base_sounds
snd_draw						                                  = weapons\generic_draw
snd_holster					                                      = weapons\sniper_holster
snd_shoot					                                      = wpn_l96_snd_shoot
snd_empty					                                      = weapons\generic_empty,	0.7
snd_reload					                                      = weapons\l96a1\l96a1_reload
snd_silncer_shot					                              = wpn_l96_snd_silncer_shot
snd_bore						                                  = $no_sound

[wpn_l96m_snd_shoot]
snd_1_layer                                                       = weapons\l96a1\l96a1m_shoot
snd_2_layer                                                       = weapons\l96a1\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_l96a1m_sounds]:base_sounds
snd_shoot					                                      = wpn_l96m_snd_shoot
;--------------------------------------

[wpn_rpd_snd_shoot]
snd_1_layer					                                      = weapons\rpd\rpd_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_rpd_sounds]:base_sounds
snd_draw						                                  = weapons\generic_draw
snd_holster					                                      = weapons\rifle_holster
snd_shoot					                                      = wpn_rpd_snd_shoot
snd_empty					                                      = weapons\ak_empty, 0.5
snd_reload					                                      = weapons\rpd\rpd_reload, 0.7
snd_silncer_shot					                              = weapons\$no_sound
snd_bore						                                  = $no_sound
;--------------------------------------

[wpn_rpk74_snd_shoot]
snd_1_layer				                                          = weapons\rpk74\rpk74_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_rpk74_sounds]:wpn_ak_sounds
snd_reload					                                      = weapons\rpk74\rpk74_reload
;snd_draw                                                          = weapons\rpk74\rpk74_draw
snd_holster                                                       = weapons\generic\rifle_holster
snd_shoot                                                         = wpn_rpk74_snd_shoot
snd_empty                                                         = weapons\generic\rifle_historic_empty, 0.5
snd_shoot_grenade	                                              = weapons\gen_grenshoot
snd_reload_grenade	                                              = weapons\gen_grenload, 1.0, 0.8
snd_switch		                                                  = weapons\groza_switch, 1.0, 0.5
snd_bore		                                                  = weapons\generic\eastern_bore, 0.7
snd_silncer_shot	                                              = weapons\rpk74\rpk74_shot_sil 
;--------------------------------------

[wpn_rpk_snd_shoot]
snd_1_layer					                                      = weapons\rpk\rpk_shoot
snd_1_layer1				                                      = weapons\rpk\rpk_shoot1
snd_1_layer2				                                      = weapons\rpk\rpk_shoot2
snd_1_layer3				                                      = weapons\rpk\rpk_shoot3
snd_1_layer4				                                      = weapons\rpk\rpk_shoot4
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_rpk_sounds]:wpn_rpk74_sounds
snd_shoot					                                      = wpn_rpk_snd_shoot
;--------------------------------------

[wpn_ppsh41_snd_shoot]
snd_1_layer					                                      = weapons\ppsh41\ppsh41_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_ppsh41_sounds]:base_sounds
snd_draw                                                          = weapons\generic\rifle_historic_draw
snd_holster                                                       = weapons\ppsh41\ppsh41_holster
snd_shoot                                                         = wpn_ppsh41_snd_shoot
snd_silncer_shot                                                  = weapons\silencers\silencer_9x19
snd_empty                                                         = weapons\generic\rifle_historic_empty, 0.5
snd_reload                                                        = weapons\ppsh41\ppsh41_reload
snd_bore		                                                  = weapons\draw_silent
snd_bore1		                                                  = weapons\draw_silent
;--------------------------------------


[wpn_beretta_snd_shoot]
snd_1_layer                                                       = weapons\beretta\beretta_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_beretta_sounds]:base_sounds
snd_draw						= weapons\beretta\beretta_draw
snd_holster						= weapons\pistol_holster
snd_shoot						= weapons\beretta\beretta_shoot
snd_shoot1						= weapons\beretta\beretta_shoot1
snd_silncer_shot				= weapons\beretta\beretta_shoot_sil
snd_empty						= weapons\beretta\beretta_empty
snd_reload						= weapons\beretta\beretta_reload
snd_reload_empty				= weapons\beretta\beretta_reload_empty
snd_shoot_grenade       		= weapons\gen_grenshoot
snd_reload_grenade      		= weapons\gen_grenload, 1.0, 0.8
snd_switch              		= weapons\groza_switch, 1.0, 0.5
snd_bore						= weapons\draw_silent
snd_bore1						= weapons\draw_silent

;--------------------------------------

[wpn_cz75_snd_shoot]
snd_1_layer					                                      = weapons\cz75\cz75_shoot
snd_1_layer1					                                  = weapons\cz75\cz75_shoot1   
snd_1_layer2					                                  = weapons\cz75\cz75_shoot2   
snd_1_layer3					                                  = weapons\cz75\cz75_shoot3   
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_cz75_sounds]:wpn_beretta_sounds
snd_shoot					                                      = wpn_cz75_snd_shoot   
snd_reload					                                      = weapons\cz75\cz75_reload
snd_reload_empty                                                  = weapons\cz75\cz75_reload_empty

[wpn_cz75_auto_sounds]:wpn_cz75_sounds
snd_reload				                                          = weapons\cz75\cz75_auto_reload
snd_reload_empty                                                  = weapons\cz75\cz75_auto_reload
;--------------------------------------

[wpn_cz52_snd_shoot]
snd_1_layer                                                       = weapons\cz52\cz52_fire
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_cz52_sounds]:wpn_beretta_sounds
snd_shoot                                                         = wpn_cz52_snd_shoot
snd_draw                                                          = weapons\cz52\cz52_draw
snd_empty                                                         = weapons\cz52\cz52_empty
snd_reload                                                        = weapons\cz52\cz52_reload
snd_reload_empty                                                  = weapons\cz52\cz52_reload
snd_reload_grenade                                                = weapons\gen_grenload
snd_shoot_grenade                                                 = weapons\gen_grenshoot
snd_switch                                                        = weapons\groza_switch

;--------------------------------------

[wpn_bm16_snd_shoot]
snd_1_layer                                                       = weapons\bm16\bm16_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_bm16_sounds]:base_sounds
snd_draw				        = weapons\generic_draw
snd_holster			            = weapons\generic_holster
snd_shoot			            = weapons\bm16\bm16_shoot
snd_empty			            = weapons\generic_empty
snd_reload			            = weapons\bm16\bm16_reload_lr		;reload both
snd_shoot_duplet				= weapons\bm16\bm16_shoot
snd_shoot_1			            = weapons\bm16\bm16_shoot
snd_reload_1		            = weapons\bm16\bm16_reload_l		;reload left

[wpn_bm16full_snd_shoot]
snd_1_layer                                                       = weapons\bm16\bm16full_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_bm16full_sounds]:wpn_bm16_sounds
snd_shoot			                                              = wpn_bm16full_snd_shoot
snd_shoot_duplet			                                      = wpn_bm16full_snd_shoot
snd_shoot_1			                                              = wpn_bm16full_snd_shoot

;--------------------------------------

[wpn_colt1911_snd_shoot]
snd_1_layer                                                       = weapons\colt\colt_shoot
snd_1_layer1                                                      = weapons\colt\colt_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_colt1911_sounds]:base_sounds
snd_draw						= weapons\colt\colt_draw
snd_holster						= weapons\pistol_holster
snd_shoot						= weapons\colt\colt_shoot
snd_silncer_shot				= weapons\colt\colt_shoot_sil
snd_empty						= weapons\colt\colt_empty
snd_reload						= weapons\colt\colt_reload
snd_reload_empty				= weapons\colt\colt_reload_empty
snd_shoot_grenade       		= weapons\gen_grenshoot
snd_reload_grenade      		= weapons\gen_grenload, 1.0, 0.8
snd_switch              		= weapons\groza_switch, 1.0, 0.5
snd_bore						= weapons\draw_silent
snd_bore1						= weapons\draw_silent

[wpn_kimber_sounds]:wpn_colt1911_sounds
snd_reload					                                      = weapons\colt\kimber_reload
snd_reload_empty                                                  = weapons\colt\kimber_reload_empty

;--------------------------------------

[wpn_desert_eagle_snd_shoot]
snd_1_layer                                                       = weapons\de\de_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_desert_eagle_sounds]:base_sounds
snd_draw						= weapons\deagle\deagle_draw
snd_holster						= weapons\pistol_holster
snd_shoot						= weapons\deagle\deagle_shoot
snd_silncer_shot				= weapons\deagle\deagle_shoot_sil
snd_empty						= weapons\deagle\deagle_empty
snd_reload						= weapons\deagle\deagle_reload
snd_reload_empty				= weapons\deagle\deagle_reload_empty
snd_shoot_grenade       		= weapons\gen_grenshoot
snd_reload_grenade      		= weapons\gen_grenload, 1.0, 0.8
snd_switch              		= weapons\groza_switch, 1.0, 0.5
snd_bore						= weapons\draw_silent
snd_bore1						= weapons\draw_silent

;--------------------------------------

[wpn_mp412_snd_shoot]
snd_1_layer				                                          = weapons\mp412\mp412_shoot
snd_1_layer1				                                      = weapons\mp412\mp412_shoot1
snd_1_layer2				                                      = weapons\mp412\mp412_shoot2
snd_1_layer3				                                      = weapons\mp412\mp412_shoot3
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_mp412_sounds]:wpn_desert_eagle_sounds
snd_shoot				                                          = wpn_mp412_snd_shoot
snd_reload				                                          = weapons\mp412\mp412_reload
snd_reload_empty                                                  = weapons\mp412\mp412_reload
;--------------------------------------

[wpn_fn2000_snd_shoot]
snd_1_layer					                                      = weapons\fn2000\fn2000_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_fn2000_sounds]:base_sounds
snd_draw                	= weapons\rifle_draw
snd_holster             	= weapons\rifle_holster
snd_shoot               	= weapons\fn2000\fn2000_shoot
snd_reload        		= weapons\fn2000\fn2000_reload
snd_reload_empty		= weapons\fn2000\fn2000_reload_empty
snd_shoot_grenade       = weapons\m203_grenshoot
snd_reload_grenade      = weapons\fn2000\fn2000_grenload
snd_switch              = weapons\fn2000\fn2000_switch
snd_silncer_shot        = weapons\fn2000\fn2000_shot_sil

[wpn_fn2000_nimble_sounds]:wpn_fn2000_sounds

[wpn_fn57_sounds]:base_sounds
snd_draw				                                          = weapons\fn57\fn57_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_fn57_snd_shoot
snd_empty				                                          = weapons\hpsa\hpsa_empty
snd_reload				                                          = weapons\glock\glock_reload
snd_reload_empty                                                  = weapons\glock\glock_reload_empty
snd_close				                                          = weapons\hpsa\hpsa_close
snd_silncer_shot				                                  = weapons\fn57\fn57_shot_sil
;--------------------------------------

[wpn_fort_snd_shoot]
snd_1_layer                                                       = weapons\fort\fort_shoot
snd_1_layer1                                                      = weapons\fort\fort_shoot1 
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_fort_sounds]:base_sounds
snd_draw						= weapons\fort\fort_draw
snd_holster						= weapons\pistol_holster
snd_shoot						= weapons\fort\fort_shoot1
snd_silncer_shot				= weapons\fort\fort_shoot_sil
snd_empty						= weapons\fort\fort_empty
snd_reload						= weapons\fort\fort_reload
snd_reload_empty				= weapons\fort\fort_reload_empty
snd_close						= weapons\generic_close

;--------------------------------------

[wpn_glock_snd_shoot]
snd_1_layer				                                          = weapons\glock\glock_shoot
snd_1_layer1				                                      = weapons\glock\glock_shoot1
snd_1_layer2				                                      = weapons\glock\glock_shoot2
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_glock_sounds]:base_sounds
snd_draw				                                          = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_glock_snd_shoot
snd_empty				                                          = weapons\walther\walther_empty
snd_reload				                                          = weapons\glock\glock_reload
snd_reload_empty                                                  = weapons\glock\glock_reload_empty
snd_close				                                          = weapons\walther\walther_close
snd_silncer_shot				                                  = weapons\glock\glock_shot_sil
;--------------------------------------

[wpn_gsh18_snd_shoot]
snd_1_layer				                                          = weapons\gsh18\gsh18_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_gsh18_sounds]:base_sounds
snd_draw				                                          = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_gsh18_snd_shoot
snd_empty				                                          = weapons\walther\walther_empty,	0.8
snd_reload				                                          = weapons\walther\walther_reload
snd_reload_empty                                                  = weapons\walther\walther_reload_empty
snd_silncer_shot				                                  = weapons\walther\walther_shot_sil 
;--------------------------------------

[wpn_g3_snd_shoot]
snd_1_layer				                                          = weapons\g3\g3_shoot 
snd_1_layer1				                                      = weapons\g3\g3_shoot1
snd_1_layer2				                                      = weapons\g3\g3_shoot2
snd_1_layer3				                                      = weapons\g3\g3_shoot3
snd_1_layer4				                                      = weapons\g3\g3_shoot4
snd_1_layer5				                                      = weapons\g3\g3_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_g3_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_g3_snd_shoot
snd_empty				                                          = weapons\mp5\mp5_empty
snd_reload				                                          = weapons\g3\g3_reload
snd_silncer_shot				                                  = weapons\g3\g3_shot_sil
snd_bore 					                                      = $no_sound

[wpn_g3sg1_sounds]:wpn_g3_sounds
;snd_reload				                                          = weapons\g3\g3sg1_reload
;--------------------------------------

[wpn_g36_snd_shoot]
snd_1_layer				                                          = weapons\g36\g36_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_g36_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot               = weapons\g36\g36_shoot
snd_shoot1              = weapons\g36\g36_shoot1
snd_shoot2              = weapons\g36\g36_shoot2
snd_shoot3              = weapons\g36\g36_shoot3
snd_shoot4              = weapons\g36\g36_shoot4
snd_silncer_shot        = weapons\g36\g36_shoot_sil
snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\g36\g36_reload
snd_reload_empty        = weapons\g36\g36_reload_empty
snd_shoot_grenade       = weapons\m203_grenshoot
snd_reload_grenade      = weapons\m203_grenload
snd_switch              = weapons\m203_switch
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\draw_silent

[wpn_g36_nimble_sounds]:wpn_g36_sounds
;--------------------------------------

[wpn_g36c_snd_shoot]
snd_1_layer				                                          = weapons\g36c\g36c_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_g36c_sounds]:base_sounds
snd_draw				                                          = weapons\g36c\g36c_draw
snd_holster				                                          = weapons\g36c\g36c_holster
snd_shoot				                                          = wpn_g36c_snd_shoot
snd_empty				                                          = weapons\g36c\g36c_empty,	0.8
snd_reload				                                          = weapons\g36c\g36c_reload
snd_silncer_shot				                                  = weapons\g36c\g36c_shot_sil 
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_g36k_snd_shoot]
snd_1_layer               			                              = weapons\g36k\g36k_shoot
snd_1_layer1              			                              = weapons\g36k\g36k_shoot1
snd_1_layer2             			                              = weapons\g36k\g36k_shoot2
snd_1_layer3              			                              = weapons\g36k\g36k_shoot3
snd_1_layer4              			                              = weapons\g36k\g36k_shoot4
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_g36k_sounds]:base_sounds
snd_draw				                                          = weapons\ak\ak_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot               			                              = wpn_g36k_snd_shoot
snd_reload				                                          = weapons\g36k\g36k_reload
snd_silncer_shot				                                  = weapons\g36k\g36k_shot_sil
snd_empty				                                          = weapons\g36c\g36c_empty
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_gauss_snd_shoot]
snd_1_layer               			                              = weapons\gauss\gauss_shot
snd_2_layer 		                                              = weapons\gauss\gauss_wave
snd_3_layer                                                       = weapons\_distance_shooting_mid\gauss_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\gauss_distant

[wpn_gauss_sounds]:base_sounds
snd_draw			= weapons\rifle_draw
snd_holster			= weapons\rifle_holster
snd_shoot			= weapons\gauss_shoot
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\gauss_reload
snd_reload_empty		= weapons\gauss_reload
snd_close			= weapons\generic_close
snd_bore			= weapons\draw_silent
snd_bore1			= weapons\draw_silent

;--------------------------------------

[wpn_groza_snd_shoot]
snd_1_layer				                                          = weapons\groza\groza_shoot
snd_1_layer1				                                      = weapons\groza\groza_shoot1
snd_1_layer2				                                      = weapons\groza\groza_shoot2
snd_1_layer3				                                      = weapons\groza\groza_shoot3
snd_1_layer4				                                      = weapons\groza\groza_shoot4
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_groza_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot		= weapons\groza\groza_shoot
snd_shoot1		= weapons\groza\groza_shoot1
snd_shoot2		= weapons\groza\groza_shoot2
snd_shoot3		= weapons\groza\groza_shoot3
snd_shoot4		= weapons\groza\groza_shoot4
snd_silncer_shot        = weapons\groza\groza_shoot_sil
snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\groza\groza_reload
snd_reload_empty        = weapons\groza\groza_reload_empty
snd_shoot_grenade       = weapons\gp25_grenshoot
snd_reload_grenade      = weapons\groza\groza_grenload
snd_switch              = weapons\groza\groza_switch
snd_bore				= weapons\draw_silent

;--------------------------------------

[wpn_hpsa_snd_shoot]
snd_1_layer                                                       = weapons\hpsa\hpsa_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant
[wpn_groza_nimble_sounds]:wpn_groza_sounds
snd_shoot		= weapons\groza\groza_n_shoot
snd_shoot1		= weapons\groza\groza_n_shoot1
snd_shoot2		= weapons\groza\groza_n_shoot2
snd_shoot3		= weapons\groza\groza_n_shoot3
snd_shoot4		= weapons\groza\groza_n_shoot4
snd_silncer_shot        = weapons\ak_shoot_sil
snd_reload              = weapons\groza\groza_n_reload
snd_reload_empty        = weapons\groza\groza_n_reload_empty
snd_switch              = weapons\groza\groza_n_switch

[wpn_hpsa_sounds]:base_sounds
snd_draw			= weapons\hpsa\hpsa_draw
snd_holster			= weapons\pistol_holster
snd_shoot			= weapons\hpsa\hpsa_shoot
snd_silncer_shot		= weapons\hpsa\hpsa_shoot_sil
snd_empty			= weapons\hpsa\hpsa_empty
snd_reload			= weapons\hpsa\hpsa_reload
snd_reload_empty		= weapons\hpsa\hpsa_reload_empty
snd_close			= weapons\generic_close

;--------------------------------------

[wpn_kiparis_snd_shoot]
snd_1_layer                                                       = weapons\kiparis\kiparis_shoot
snd_1_layer1                                                      = weapons\kiparis\kiparis_shoot1
snd_1_layer2                                                      = weapons\kiparis\kiparis_shoot2
snd_1_layer3                                                      = weapons\kiparis\kiparis_shoot3
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_kiparis_sounds]:base_sounds
snd_draw                                                          = weapons\generic_draw
snd_holster                                                       = weapons\generic_holster
snd_silncer_shot                                                  = weapons\silencers\silencer_9x18
snd_shoot                                                         = wpn_kiparis_snd_shoot
snd_empty                                                         = weapons\mp5\mp5_empty
snd_reload                                                        = weapons\kiparis\kiparis_reload

;--------------------------------------
[wpn_l85_snd_shoot]
snd_1_layer				                                          = weapons\l85\l85_shoot 
snd_1_layer1				                                      = weapons\l85\l85_shoot1 
snd_1_layer2				                                      = weapons\l85\l85_shoot2
snd_1_layer3				                                      = weapons\l85\l85_shoot3 
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_l85_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot				= weapons\l85\l85_shoot
snd_shoot1				= weapons\l85\l85_shoot1
snd_shoot2				= weapons\l85\l85_shoot2
snd_shoot3				= weapons\l85\l85_shoot3
snd_shoot4				= weapons\l85\l85_shoot4
snd_silncer_shot        = weapons\l85\l85_shoot_sil
snd_empty               = weapons\gen_empty, 0.5
snd_reload				= weapons\l85\l85_reload
snd_reload_empty		= weapons\l85\l85_reload_empty
snd_shoot_grenade		= weapons\gen_grenshoot
snd_reload_grenade		= weapons\l85_grenload
snd_switch				= weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\draw_silent

[wpn_mtar21_sounds]:wpn_l85_sounds
snd_shoot				                                          = wpn_l85_snd_shoot
snd_reload				                                          = weapons\mtar21\mtar21_reload
snd_reload_empty                                                  = weapons\mtar21\mtar21_reload
;--------------------------------------

[wpn_lr300_snd_shoot]
snd_1_layer				                                          = weapons\lr300\lr300_shoot 
snd_2_layer                                                       = weapons\_distance_shooting_mid\lr300ml_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\lr300ml_distant

[wpn_lr300_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot               = weapons\lr300\lr300_shoot
snd_shoot1              = weapons\lr300\lr300_shoot1
snd_shoot2              = weapons\lr300\lr300_shoot2
snd_shoot3              = weapons\lr300\lr300_shoot3
snd_shoot4              = weapons\lr300\lr300_shoot4
snd_silncer_shot        = weapons\lr300\lr300_shoot_sil
snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\lr300\lr300_reload
snd_reload_empty	= weapons\lr300\lr300_reload_empty
snd_shoot_grenade       = weapons\m203_grenshoot
snd_reload_grenade      = weapons\m203_grenload
snd_switch              = weapons\m203_switch
snd_bore		= weapons\draw_silent
snd_bore1		= weapons\draw_silent

;--------------------------------------

[wpn_m14_snd_shoot]
snd_1_layer				                                          = weapons\m14\m14_fire
snd_2_layer                                                       = weapons\_distance_shooting_mid\scar_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\scar_distant

[wpn_m14_sounds]:base_sounds
snd_draw                                                          = weapons\m14\m14_draw
snd_holster                                                       = weapons\rifle_holster
snd_shoot		  		                                          = wpn_m14_snd_shoot
snd_silncer_shot                                                  = weapons\m14\m14_suppressed
snd_empty                                                         = weapons\gen_empty, 0.5
snd_reload                                                        = weapons\m14\m14_reload
snd_shoot_grenade		                                          = weapons\m203\M203_grenshoot
snd_reload_grenade		                                          = weapons\m203\M203_reload
snd_switch                                                        = weapons\groza_switch, 1.0, 0.5
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_m4_snd_shoot]
snd_1_layer				                                          = weapons\m16\m16_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_m4_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_m4_snd_shoot
snd_empty				                                          = weapons\lr300\lr300_empty,	0.8
snd_reload				                                          = weapons\m4\m4_reload
snd_reload_empty                                                  = weapons\m4\m4_reload_empty
snd_shoot_grenade				                                  = weapons\m203\M203_grenshoot
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_silncer_shot				                                  = weapons\m4a1\m4a1_shot_sil
snd_bore					                                      = $no_sound
snd_empty				                                          = weapons\lr300\lr300_empty,	0.7
;--------------------------------------
[wpn_m4a1_snd_shoot]
snd_1_layer				                                          = weapons\m4a1\m4a1_shoot 
snd_1_layer1				                                      = weapons\m4a1\m4a1_shoot1 
snd_1_layer2				                                      = weapons\m4a1\m4a1_shoot2 
snd_1_layer3				                                      = weapons\m4a1\m4a1_shoot3 
snd_1_layer4				                                      = weapons\m4a1\m4a1_shoot4 
snd_1_layer5				                                      = weapons\m4a1\m4a1_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_m4a1_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_m4a1_snd_shoot
snd_empty				                                          = weapons\lr300\lr300_empty,	0.8
snd_reload				                                          = weapons\m4a1\m4a1_reload
snd_shoot_grenade				                                  = weapons\m203\M203_grenshoot
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_silncer_shot				                                  = weapons\m4a1\m4a1_shot_sil
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_m16_snd_shoot]
snd_1_layer				                                          = weapons\m16\m16_shoot
snd_1_layer1				                                      = weapons\m16\m16_shoot1
snd_1_layer2				                                      = weapons\m16\m16_shoot2
snd_1_layer3				                                      = weapons\m16\m16_shoot3
snd_1_layer4				                                      = weapons\m16\m16_shoot4
snd_1_layer5				                                      = weapons\m16\m16_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_m16_sounds]:base_sounds
snd_draw					                                      = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_m16_snd_shoot
snd_reload				                                          = weapons\m16\m16_reload
snd_shoot_grenade				                                  = weapons\m203\M203_grenshoot
snd_reload_grenade				                                  = weapons\m203\M203_reload2
snd_switch				                                          = weapons\m4a1\m4a1_switch, 1.0, 0.5
snd_silncer_shot				                                  = weapons\m4a1\m4a1_shot_sil
snd_bore					                                      = $no_sound
snd_empty				                                          = weapons\lr300\lr300_empty,	0.7
;--------------------------------------

[wpn_m60_sounds]:base_sounds ;-->
snd_draw                                                          = weapons\m60\m60_draw
snd_holster                                                       = weapons\m60\m60_holster
snd_shoot                                                         = weapons\m60\m60_fire
snd_empty                                                         = weapons\m60\m60_empty
snd_reload                                                        = weapons\m60\m60_reload
snd_shoot_grenade		                                          = weapons\m203\M203_grenshoot
snd_reload_grenade		                                          = weapons\m203\M203_reload
snd_switch                                                        = weapons\groza_switch, 1.0, 0.5
snd_bore				                                          = $no_sound
snd_silncer_shot                                                  = weapons\w_ak74_shot1
;--------------------------------------
[wpn_m79_snd_shoot]
snd_1_layer                                                       = weapons\m79\m79_shoot

[wpn_m79_sounds]:base_sounds ;-->
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_m79_snd_shoot
snd_empty				                                          = weapons\generic_empty
snd_reload				                                          = weapons\m79\m79_reload
snd_reload_1				                                      = weapons\m79\m79_reload
snd_bore					                                      = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge				                                  = weapons\m79\m79_reload
snd_close_weapon				                                  = $no_sound

;--------------------------------------
[wpn_m249_snd_shoot]
snd_1_layer                                                       = weapons\m249\m249_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_m249_sounds]:base_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_m249_snd_shoot
snd_empty				                                          = weapons\lr300\lr300_empty,	0.7
snd_reload				                                          = weapons\m249\m249_reload
snd_silncer_shot				                                  = weapons\m249\m249_shot_sil
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_mp7_snd_shoot]
snd_1_layer                                                       = weapons\mp7\mp7_fire
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_mp7_sounds]:base_sounds
snd_draw                                                          = weapons\mp7\mp7_draw
snd_holster                                                       = weapons\pistol_holster
snd_shoot                                                         = wpn_mp7_snd_shoot
snd_empty                                                         = weapons\gen_empty, 0.5
snd_reload                                                        = weapons\mp7\mp7_reload
snd_shoot_grenade                                                 = weapons\gen_grenshoot
snd_silncer_shot                                                  = weapons\mp7\mp7_suppressed
snd_bore				                                          = weapons\no_sound
;--------------------------------------

[wpn_famas_snd_shoot]
;snd_1_layer					                                      = weapons\famas\famasg2_shot
snd_1_layer				                                          = weapons\famas\famas_shoot
snd_1_layer1				                                      = weapons\famas\famas_shoot1
snd_1_layer2				                                      = weapons\famas\famas_shoot2
snd_2_layer                                                       = weapons\_distance_shooting_mid\lr300ml_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\lr300ml_distant

[wpn_famas_sounds]:wpn_lr300_sounds
snd_draw                                                          = weapons\generic\rifle_draw
snd_holster    			                                          = weapons\generic\generic_holster
snd_shoot				                                          = wpn_famas_snd_shoot
snd_empty                                                         = weapons\generic\rifle_modern_empty
snd_reload				                                          = weapons\famas\famas_reload
snd_switch				                                          = weapons\groza_switch
snd_shoot_grenade                                                 = weapons\explo\grenade_launch_explo
snd_reload_grenade		                                          = weapons\l85_grenload
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\mp5_bore
snd_silncer_shot                                                  = weapons\famas\famasg2_silencer, 0.7
;--------------------------------------

[wpn_mp443_snd_shoot]
snd_1_layer                                                       = weapons\mp443\mp443_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_mp443_sounds]:base_sounds
snd_draw					                                      = weapons\mp443\mp443_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_mp443_snd_shoot
snd_empty				                                          = weapons\mp443\mp443_empty
snd_reload				                                          = weapons\pm\pm_reload
snd_reload_empty                                                  = weapons\pm\pm_reload_empty
snd_close					                                      = weapons\generic_close
snd_silncer_shot				                                  = $no_sound
;--------------------------------------

[wpn_mp5_snd_shoot]
snd_1_layer                                                       = weapons\mp5\mp5_shoot 
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_mp5_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot               = weapons\mp5\mp5_shoot
snd_shoot1              = weapons\mp5\mp5_shoot1
snd_shoot2              = weapons\mp5\mp5_shoot2
snd_shoot3              = weapons\mp5\mp5_shoot3
snd_shoot4              = weapons\mp5\mp5_shoot4
snd_silncer_shot        = weapons\mp5\mp5_shoot_sil, 0.7
snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\mp5\mp5_reload
snd_reload_empty        = weapons\mp5\mp5_reload_empty
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\draw_silent

;--------------------------------------

[wpn_vz61_snd_shoot]
snd_1_layer					                                      = weapons\vz61\vz61_shoot 
snd_1_layer1					                                  = weapons\vz61\vz61_shoot1
snd_1_layer2					                                  = weapons\vz61\vz61_shoot2
snd_1_layer3					                                  = weapons\vz61\vz61_shoot3      
snd_1_layer4					                                  = weapons\vz61\vz61_shoot1
snd_1_layer5					                                  = weapons\vz61\vz61_shoot2  
snd_1_layer6					                                  = weapons\vz61\vz61_shoot3
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_vz61_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\pistol_holster
snd_empty				                                          = weapons\mp5\mp5_empty
snd_shoot					                                      = wpn_vz61_snd_shoot 
snd_silncer_shot					                              = weapons\vz61\vz61_shot_sil
snd_reload					                                      = weapons\vz61\vz61_reload
snd_reload_empty                                                  = weapons\vz61\vz61_reload
;--------------------------------------

[wpn_ump45_snd_shoot]
snd_1_layer               			                              = weapons\ump45\ump45_shoot
snd_1_layer1              			                              = weapons\ump45\ump45_shoot1
snd_1_layer2              			                              = weapons\ump45\ump45_shoot2
snd_1_layer3              			                              = weapons\ump45\ump45_shoot3
snd_1_layer4              			                              = weapons\ump45\ump45_shoot4
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_ump45_sounds]:wpn_mp5_sounds
snd_shoot               			                              = wpn_ump45_snd_shoot
snd_silncer_shot        			                              = weapons\ump45\ump45_shot_sil
snd_reload              			                              = weapons\ump45\ump45_reload
snd_reload_empty                                                  = weapons\ump45\ump45_reload_empty
;--------------------------------------

[wpn_bizon_snd_shoot]
snd_1_layer                                                       = weapons\bizon\bizon_shoot 
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_bizon_sounds]:wpn_mp5_sounds
snd_shoot				                                          = wpn_bizon_snd_shoot
snd_reload				                                          = weapons\bizon\bizon_reload
snd_reload_empty                                                  = weapons\bizon\bizon_reload
snd_silncer_shot				                                  = weapons\bizon\bizon_shot_sil
;--------------------------------------

[wpn_p90_snd_shoot]
snd_1_layer                                                       = weapons\p90\p90_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_p90_sounds]:wpn_mp5_sounds
snd_shoot               = weapons\p90\p90_shoot
snd_shoot1              = weapons\p90\p90_shoot
snd_shoot2              = weapons\p90\p90_shoot
snd_shoot3              = weapons\p90\p90_shoot
snd_shoot4              = weapons\p90\p90_shoot
snd_reload	        = weapons\p90\p90_reload
snd_reload_empty        = weapons\p90\p90_reload_empty

[wpn_mp5_nimble_sounds]:wpn_mp5_sounds
snd_shoot               = weapons\ump45\ump45_shoot
snd_shoot1              = weapons\ump45\ump45_shoot1
snd_shoot2              = weapons\ump45\ump45_shoot2
snd_shoot3              = weapons\ump45\ump45_shoot3
snd_shoot4              = weapons\ump45\ump45_shoot4
snd_silncer_shot        = weapons\ump45\ump45_shoot_sil
snd_reload              = weapons\ump45\ump45_reload
snd_reload_empty        = weapons\ump45\ump45_reload_empty

[wpn_pb_sounds]:base_sounds
snd_draw			= weapons\generic_draw
snd_holster			= weapons\generic_holster
snd_shoot			= weapons\pm\pm_shoot_sil
snd_silncer_shot		= weapons\pm\pm_shoot_sil
snd_empty			= weapons\pistol_empty
snd_reload			= weapons\pm\pm_reload
snd_reload_empty		= weapons\pm\pm_reload_empty
snd_close			= weapons\generic_close

;--------------------------------------

[wpn_pp2000_snd_shoot]
snd_1_layer                                                       = weapons\pp2000\pp2000_shoot 
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_pp2000_sounds]:wpn_mp5_sounds
snd_shoot				                                          = wpn_pp2000_snd_shoot
snd_reload				                                          = weapons\pp2000\pp2000_reload
snd_reload_empty                                                  = weapons\pp2000\pp2000_reload
snd_silncer_shot				                                  = weapons\pp2000\pp2000_shot_sil
;--------------------------------------

[wpn_pkm_snd_shoot]
snd_1_layer				                                          = weapons\pkm\pkm_shoot
snd_1_layer1				                                      = weapons\pkm\pkm_shoot1
snd_1_layer2				                                      = weapons\pkm\pkm_shoot2
snd_1_layer3				                                      = weapons\pkm\pkm_shoot3
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_pkm_sounds]:base_sounds
snd_draw		= weapons\pkm\pkm_draw
snd_holster         = weapons\rifle_holster
snd_shoot	= weapons\pkm\pkm_shoot
snd_shoot1			= weapons\pkm\pkm_shoot1
snd_shoot2			= weapons\pkm\pkm_shoot2
snd_shoot3			= weapons\pkm\pkm_shoot3
snd_empty			= weapons\gen_empty, 0.5
snd_reload			= weapons\pkm\pkm_reload
snd_reload_empty	= weapons\pkm\pkm_reload
snd_switch			= weapons\groza\groza_switch, 1.0, 0.5

[wpn_pm_sounds]:base_sounds
snd_draw				= weapons\pm\pm_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\pm\pm_shoot
snd_silncer_shot			= weapons\pm\pm_shoot_sil
snd_empty				= weapons\pm\pm_empty
snd_reload				= weapons\pm\pm_reload
snd_reload_empty			= weapons\pm\pm_reload_empty
snd_close				= weapons\generic_close

[wpn_oc33_sounds]:wpn_pm_sounds
snd_reload				                                          = weapons\oc33\oc33_reload
snd_reload_empty                                                  = weapons\oc33\oc33_reload

;--------------------------------------

[wpn_aps_snd_shoot]
snd_1_layer                                                       = weapons\aps\aps_shoot   
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_aps_sounds]:wpn_pm_sounds
snd_shoot				                                          = wpn_aps_snd_shoot
snd_silncer_shot				                                  = weapons\aps\aps_shot_sil
;--------------------------------------

[wpn_protecta_snd_shoot]
snd_1_layer				                                          = weapons\protecta\protecta_shoot
snd_1_layer1				                                      = weapons\protecta\protecta_shoot1
snd_1_layer2				                                      = weapons\protecta\protecta_shoot2
snd_1_layer3				                                      = weapons\protecta\protecta_shoot3  
snd_2_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_protecta_sounds]:base_sounds
snd_draw				= weapons\protecta\protecta_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\protecta\protecta_shot
snd_shoot1				= weapons\protecta\protecta_shot1
snd_shoot2				= weapons\protecta\protecta_shot2
snd_shoot3				= weapons\protecta\protecta_shot3      
snd_empty				= weapons\protecta\protecta_empty
snd_reload				= weapons\toz34_reload
snd_shoot_duplet			= weapons\toz34_shoot_both
snd_open_weapon				= weapons\draw_silent	
snd_add_cartridge			= weapons\protecta\protecta_load        
snd_close_weapon			= weapons\draw_silent

[wpn_protecta_nimble_sounds]:wpn_protecta_sounds

;--------------------------------------

[wpn_sig220_snd_shoot]
snd_1_layer				                                          = weapons\sig220\sig220_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_sig220_sounds]:base_sounds
snd_draw				= weapons\p226\p226_draw
snd_holster				= weapons\pistol_holster
snd_empty				= weapons\p226\p226_empty
snd_shoot				= weapons\p226\p226_shoot
snd_shoot1				= weapons\p226\p226_shoot1
snd_shoot2				= weapons\p226\p226_shoot2
snd_silncer_shot			= weapons\p226\p226_shoot_sil
snd_empty				= weapons\pistol_empty
snd_reload				= weapons\p226\p226_reload
snd_reload_empty			= weapons\p226\p226_reload_empty
snd_close				= weapons\generic_close

[wpn_sig220_nimble_sounds]:wpn_sig220_sounds

[wpn_saiga_snd_shoot]
snd_1_layer				                                          = weapons\saiga\saiga_shoot
snd_1_layer1				                                      = weapons\saiga\saiga_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_saiga_sounds]:wpn_ak_sounds
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_saiga_snd_shoot
snd_reload				                                          = weapons\saiga\saiga_reload
snd_silncer_shot				                                  = weapons\saiga\saiga_shot_sil
;--------------------------------------

[wpn_spas12_snd_shoot]
snd_1_layer				                                          = weapons\spas12\spas12_shoot
snd_1_layer1				                                      = weapons\spas12\spas12_shoot1
snd_1_layer2				                                      = weapons\spas12\spas12_shoot2
snd_2_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_spas12_sounds]:base_sounds
snd_draw				                                          = weapons\spas12\spas12_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_spas12_snd_shoot
snd_empty				                                          = weapons\spas12\spas12_empty
snd_reload				                                          = weapons\spas12\spas12_insertshell
snd_bore				                                          = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge			                                      = weapons\spas12\spas12_insertshell
snd_close_weapon			                                      = weapons\spas12\spas12_pump
;--------------------------------------

[wpn_spas12_nimble_sounds]:wpn_spas12_sounds
snd_draw			= weapons\spas12\spas12_draw_m1
snd_holster			= weapons\shotgun_holster
snd_shoot			= weapons\spas12\spas12_m1_shoot
snd_shoot1			= weapons\spas12\spas12_m1_shoot
snd_shoot2			= weapons\spas12\spas12_m1_shoot1
snd_empty			= weapons\gen_empty
snd_reload			= weapons\spas12\spas12_insertshell1
snd_reload1			= weapons\spas12\spas12_insertshell2
snd_reload2			= weapons\spas12\spas12_insertshell3
snd_bore			= weapons\draw_silent
snd_open_weapon			= weapons\draw_silent
snd_add_cartridge		= weapons\mp153\mp153_insertshell
snd_close_weapon		= weapons\spas12\spas12_pump_m1

[wpn_usas12_snd_shoot_2]
snd_1_layer				                                          = weapons\usas12\usas12_shoot
snd_1_layer1				                                      = weapons\usas12\usas12_shoot1
snd_1_layer2				                                      = weapons\usas12\usas12_shoot2
snd_1_layer3				                                      = weapons\usas12\usas12_shoot3
snd_1_layer4				                                      = weapons\usas12\usas12_shoot4
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_usas12_snd_shoot]
snd_1_layer                                                       = weapons\mp133\mp133_shoot
snd_2_layer                                        			      = weapons\_distance_shooting_mid\saiga_distant
snd_3_layer                                        			      = weapons\_distance_shooting_far\saiga_distant

[wpn_usas12_sounds]:base_sounds
snd_draw					                                      = weapons\spas12\spas12_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_usas12_snd_shoot
snd_empty				                                          = weapons\spas12\spas12_empty
snd_reload				                                          = weapons\usas12\usas12_reload
snd_bore					                                      = $no_sound
;--------------------------------------

[wpn_m95_sounds]:base_sounds ;-->
snd_draw					                                      = weapons\m95\m95_draw
snd_holster				                                          = weapons\m95\m95_holster
snd_shoot				                                          = weapons\m95\m95_shoot
snd_empty				                                          = weapons\m95\m95_empty
snd_reload				                                          = weapons\m95\m95_reload

[wpn_as50_sounds]:wpn_m95_sounds ;-->
snd_shoot				                                          = weapons\as50\as50_shoot
snd_shoot1				                                          = weapons\as50\as50_shoot
snd_shoot2				                                          = weapons\as50\as50_shoot
snd_reload				                                          = weapons\as50\as50_reload

;--------------------------------------
[wpn_m98b_snd_shoot]
snd_1_layer                                        			      = weapons\m98b\m98b_shoot
snd_2_layer                                        			      = weapons\m98b\bolt
snd_3_layer                                        			      = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                        			      = weapons\_distance_shooting_far\l96_distant

[wpn_m98b_snd_silncer_shot]
snd_1_layer                                        			      = weapons\m98b\m98b_shot_sil
snd_2_layer                                        			      = weapons\m98b\bolt

[wpn_m98b_sounds]:base_sounds
snd_draw				                                          = weapons\m98b\m98b_draw
snd_holster				                                          = weapons\m98b\m98b_holster
snd_shoot                                          			      = wpn_m98b_snd_shoot
snd_empty				                                          = weapons\m98b\m98b_empty, 1.0, 0.06
snd_reload				                                          = weapons\m98b\m98b_reload
snd_silncer_shot			                                      = wpn_m98b_snd_silncer_shot
;--------------------------------------

[wpn_trg_snd_shoot]
snd_1_layer                                        			      = weapons\trg\trg42_shoot
snd_2_layer                                        			      = weapons\trg\bolt
snd_3_layer                                        			      = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                        			      = weapons\_distance_shooting_far\l96_distant

[wpn_trg_snd_silncer_shot]
snd_1_layer                                        			      = weapons\m98b\m98b_shot_sil
snd_2_layer                                        			      = weapons\trg\bolt

[wpn_trg_sounds]:wpn_m98b_sounds
snd_draw				                                          = weapons\generic\rifle_draw_03
snd_holster				                                          = weapons\generic\rifle_holster_02
snd_shoot				                                          = wpn_trg_snd_shoot
snd_empty				                                          = weapons\generic\rifle_modern_empty, 0.5
snd_reload				                                          = weapons\trg\trg42_reload
snd_close				                                          = weapons\generic_close
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\draw_silent
snd_silncer_shot			                                      = wpn_trg_snd_silncer_shot
;--------------------------------------

[wpn_sako_snd_shoot]
snd_1_layer                                                       = weapons\sako\sako_shot
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_sako_sounds]:base_sounds
snd_draw                                                          = weapons\generic\eastern_draw
snd_holster                                                       = weapons\sniper_holster	;weapons\generic\generic_holster
snd_shoot					                                      = wpn_sako_snd_shoot
snd_empty                                                         = weapons\generic\rifle_historic_empty, 0.9
snd_reload                                                        = weapons\sako\sako_reload
snd_shoot_grenade                                                 = weapons\explo\grenade_launch_explo
snd_reload_grenade                                                = weapons\gp25_reload
snd_switch                                                        = weapons\draw_silent
snd_bore		                                                  = weapons\draw_silent
;--------------------------------------

[wpn_sv98_sounds]:base_sounds
snd_draw					                                      = weapons\sv98\sv98_draw
snd_holster					                                      = weapons\sniper_holster
snd_shoot					                                      = weapons\sv98\sv98_shoot
snd_empty					                                      = weapons\sv98\sv98_empty
snd_reload					                                      = weapons\sv98\sv98_reload
snd_silncer_shot					                              = weapons\svd\svd_shot_sil

;--------------------------------------
[wpn_svd_snd_shoot]
snd_1_layer                                        			      = weapons\svd\svd_shoot
snd_2_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_svd_sounds]:base_sounds
snd_draw			= weapons\svd\svd_draw
snd_holster			= weapons\sniper_holster
snd_shoot			= weapons\svd\svd_shoot
snd_silncer_shot	= weapons\svd\svd_shot_sil, 0.6
snd_empty			= weapons\ak_empty, 0.7
snd_reload			= weapons\svd\svd_reload
snd_reload_empty	= weapons\svd\svd_reload_empty
snd_bore			= weapons\draw_silent
snd_bore1			= weapons\draw_silent

[wpn_svd_nimble_sounds]:wpn_svd_sounds

snd_shoot			= weapons\svd\svd_nimble_shoot
snd_reload			= weapons\svd\svd_nimble_reload
snd_reload_empty	= weapons\svd\svd_nimble_reload_empty

;--------------------------------------
[wpn_mosin_snd_shoot]
snd_1_layer                                                       = weapons\mosin\mosin_shoot
snd_2_layer                                                       = weapons\mosin\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_mosin_snd_silncer_shot]
snd_1_layer		                                          		  = weapons\svd\svd_shot_sil
snd_2_layer                                                       = weapons\mosin\bolt

[wpn_mosin_sounds]:wpn_svd_sounds
snd_draw				                                          = weapons\svd\svd_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_mosin_snd_shoot
snd_empty				                                          = weapons\ak_empty, 0.7
snd_reload				                                          = weapons\mosin\mosin_reload
snd_silncer_shot		                                          = wpn_mosin_snd_silncer_shot
;--------------------------------------

[wpn_svt40_snd_shoot]
snd_1_layer				                                          = weapons\svt40\svt40_shoot
snd_1_layer1				                                      = weapons\svt40\svt40_shoot1
snd_1_layer2				                                      = weapons\svt40\svt40_shoot2
snd_1_layer3				                                      = weapons\svt40\svt40_shoot3
snd_2_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_svt40_sounds]:base_sounds
snd_draw				                                          = weapons\svd\svd_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_svt40_snd_shoot
snd_empty				                                          = weapons\ak_empty, 0.7
snd_reload				                                          = weapons\svt40\svt40_reload
;--------------------------------------


[wpn_type63_sounds]:base_sounds ;-->
snd_draw				                                          = weapons\type63\type63_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = weapons\type63\type63_shoot
snd_reload				                                          = weapons\type63\type63_reload
snd_empty				                                          = weapons\ak_empty, 0.7

;--------------------------------------
[wpn_sks_snd_shoot]
snd_1_layer                                                       = weapons\sks\sks_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\ak_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\ak_distant

[wpn_sks_sounds]:base_sounds
snd_draw					                                      = weapons\sks\sks_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_sks_snd_shoot
snd_empty				                                          = weapons\ak_empty, 	0.7
snd_reload				                                          = weapons\sks\sks_reload
snd_close				                                          = weapons\generic_close
;--------------------------------------

[wpn_svu_snd_shoot]
snd_1_layer                                        			      = weapons\svu\svu_shoot
snd_2_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_svu_sounds]:base_sounds
snd_draw				                                          = weapons\svu\svu_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_svu_snd_shoot
snd_empty				                                          = weapons\ak_empty,	0.5
snd_reload				                                          = weapons\svu\svu_reload
snd_reload_empty                                                  = weapons\svu\svu_reload_empty
snd_silncer_shot				                                  = weapons\svu\svu_shoot
;--------------------------------------

[wpn_tt33_snd_shoot]
snd_1_layer				                                          = weapons\tt33\tt33_shoot
snd_1_layer1				                                      = weapons\tt33\tt33_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_tt33_sounds]:wpn_colt1911_sounds
snd_shoot				                                          = wpn_tt33_snd_shoot
snd_reload				                                          = weapons\tt33\tt33_reload
snd_reload_empty                                                  = weapons\tt33\tt33_reload_empty
;--------------------------------------

[wpn_toz34_snd_shoot]
snd_1_layer				                                          = weapons\toz34\toz34_shoot 
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_toz34_snd_shoot_duplet]
snd_1_layer				                                          = weapons\toz34\toz34_shoot_both 
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_toz34_sounds]:base_sounds
snd_draw				                                          = weapons\toz34\toz34_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_toz34_snd_shoot
snd_empty				                                          = weapons\toz34\toz34_empty
snd_reload				                                          = weapons\toz34\toz34_reload
snd_shoot_duplet				                                  = wpn_toz34_snd_shoot_duplet
snd_shoot_1				                                          = wpn_toz34_snd_shoot
snd_reload_1				                                      = weapons\toz34\toz34_reload_one

[wpn_toz34_obrez_snd_shoot]
snd_1_layer				                                          = weapons\toz34\toz34_shoot_sawnoff 
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_toz34_obrez_snd_shoot_duplet]
snd_1_layer				                                          = weapons\toz34\toz34_shoot_sawnoff_both 
snd_2_layer                                                       = weapons\_distance_shooting_mid\sawedoff_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\sawedoff_distant

[wpn_toz34_obrez_sounds]:wpn_toz34_sounds
snd_shoot         		                                          = wpn_toz34_snd_shoot			;wpn_toz34_obrez_snd_shoot
snd_shoot_duplet  		                                          = wpn_toz34_snd_shoot_duplet	;wpn_toz34_obrez_snd_shoot_duplet
;--------------------------------------

[wpn_usp_snd_shoot]
snd_1_layer				                                          = weapons\usp\usp_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_usp_sounds]:base_sounds
snd_draw				= weapons\usp45\usp45_draw
snd_holster				= weapons\pistol_holster
snd_shoot				= weapons\usp45\usp45_shoot
snd_silncer_shot		= weapons\usp45\usp45_shoot_sil
snd_empty				= weapons\usp45\usp45_empty
snd_reload				= weapons\usp45\usp45_reload
snd_reload_empty		= weapons\usp45\usp45_reload_empty
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\gen_grenload, 1.0, 0.8
snd_switch              = weapons\groza_switch, 1.0, 0.5
snd_bore				= weapons\draw_silent
snd_bore1				= weapons\draw_silent

[wpn_usp_nimble_sounds]:wpn_usp_sounds

[wpn_fnp45_snd_shoot]
snd_1_layer                                                       = weapons\fnp45\fnp45_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\mp5_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\mp5_distant

[wpn_fnp45_sounds]:wpn_usp_sounds
snd_draw				                                          = weapons\fnp45\fnp45_draw
snd_shoot				                                          = wpn_fnp45_snd_shoot
snd_reload				                                          = weapons\fnp45\fnp45_reload
snd_reload_empty                                                  = weapons\fnp45\fnp45_reload_empty
snd_silncer_shot				                                  = weapons\fnp45\fnp45_shot_sil
;--------------------------------------

[wpn_val_sounds]:base_sounds
snd_draw				                                          = weapons\val\val_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = weapons\val\val_shoot
snd_empty				                                          = weapons\val\val_empty, 	0.8
snd_reload				                                          = weapons\vintorez\vintorez_reload
snd_reload_empty                                                  = weapons\vintorez\vintorez_reload_empty
snd_silncer_shot				                                  = weapons\val\val_shoot
snd_silncer_shot1				                                  = weapons\val\val_shoot1

[wpn_vihr_sounds]:wpn_val_sounds
snd_shoot				                                          = weapons\vihr\vihr_shoot
snd_reload				                                          = weapons\vihr\vihr_reload
snd_reload_empty                                                  = weapons\vihr\vihr_reload

[wpn_vintorez_sounds]:base_sounds
snd_draw				                                          = weapons\vintorez\vintorez_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = weapons\vintorez\vintorez_shoot
snd_empty				                                          = weapons\vintorez\vintorez_empty, 0.8
snd_reload				                                          = weapons\vintorez\vintorez_reload
snd_reload_empty                                                  = weapons\vintorez\vintorez_reload_empty
snd_silncer_shot			                                      = weapons\vintorez\vintorez_shoot

[wpn_vintorez_nimble_sounds]:base_sounds
snd_draw				                                          = weapons\vintorez\vintorez_nimble_draw
snd_holster				                                          = weapons\vintorez\vintorez_nimble_holster
snd_reload_empty				                                  = weapons\vintorez\vintorez_nimble_reload_empty
snd_reload				                                          = weapons\vintorez\vintorez_nimble_reload_empty
snd_silncer_shot			                                      = weapons\vintorez\vintorez_nimble_shoot

;--------------------------------------

[wpn_vityaz_snd_shoot]
snd_1_layer                                        			      = weapons\vityaz\vityaz_shoot
snd_2_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_vityaz_sounds]:base_sounds
snd_draw					                                      = weapons\mp5\mp5_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_vityaz_snd_shoot
snd_empty				                                          = weapons\ak_empty,	0.7
snd_reload				                                          = weapons\vityaz\vityaz_reload
snd_silncer_shot				                                  = weapons\vityaz\vityaz_shot_sil
;--------------------------------------

[wpn_vssk_snd_shoot]
snd_1_layer                                                       = weapons\vssk\vssk_shot
snd_2_layer                                                       = weapons\vssk\bolt

[wpn_vssk_sounds]:wpn_svd_sounds
snd_draw				                                          = weapons\sv98\sv98_draw	;weapons\vintorez\vintorez_draw
snd_shoot				                                          = wpn_vssk_snd_shoot
snd_empty				                                          = weapons\vintorez\vintorez_empty, 0.8
snd_reload				                                          = weapons\vssk\vssk_reload, 0.7
snd_silncer_shot			                                      = wpn_vssk_snd_shoot
;--------------------------------------
[wpn_9a91_snd_shoot]
snd_1_layer                                                       = weapons\9a91\9a91_shoot
snd_1_layer1				                                      = weapons\9a91\9a91_shoot1
snd_1_layer2				                                      = weapons\9a91\9a91_shoot2
snd_1_layer3				                                      = weapons\9a91\9a91_shoot3
snd_1_layer4				                                      = weapons\9a91\9a91_shoot4
snd_1_layer5				                                      = weapons\9a91\9a91_shoot5
snd_1_layer6				                                      = weapons\9a91\9a91_shoot6
snd_1_layer7				                                      = weapons\9a91\9a91_shoot7
snd_1_layer8				                                      = weapons\9a91\9a91_shoot8
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_9a91_sounds]:wpn_val_sounds
snd_shoot				                                          = wpn_9a91_snd_shoot
snd_reload				                                          = weapons\9a91\9a91_reload
snd_reload_empty                                                  = weapons\9a91\9a91_reload
;--------------------------------------

[wpn_vsk94_sounds]:wpn_val_sounds
snd_shoot				                                          = weapons\vsk94\vsk94_shoot
snd_reload				                                          = weapons\9a91\9a91_reload
snd_reload_empty			                                      = weapons\9a91\9a91_reload

;--------------------------------------

[wpn_wa2000_snd_shoot]
snd_1_layer                                        			      = weapons\wa2000\wa2000_shoot
snd_2_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_wa2000_sounds]:base_sounds
snd_draw					                                      = weapons\generic_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_wa2000_snd_shoot
snd_empty				                                          = weapons\gen_empty, 0.5
snd_reload				                                          = weapons\wa2000\wa2000_reload
;--------------------------------------

[wpn_walther_snd_shoot]
snd_1_layer				                                          = weapons\walther\walther_shoot
snd_1_layer1				                                      = weapons\walther\walther_shoot1
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant
snd_silncer_shot											      = weapons\fort\fort_shoot_sil

[wpn_walther_sounds]:base_sounds
snd_draw					                                      = weapons\walther\walther_draw
snd_holster				                                          = weapons\pistol_holster
snd_shoot				                                          = wpn_walther_snd_shoot
snd_silncer_shot												  = weapons\fort\fort_shoot_sil
snd_empty				                                          = weapons\walther\walther_empty
snd_reload				                                          = weapons\walther\walther_reload
snd_reload_empty                                                  = weapons\walther\walther_reload_empty
snd_close					                                      = weapons\walther\walther_close
;--------------------------------------

[wpn_winchester1300_snd_shoot]
snd_1_layer                                        			      = weapons\mossberg\mossberg_shoot
snd_2_layer                                        			      = weapons\mossberg\pump
snd_3_layer                                        			      = weapons\_distance_shooting_mid\saiga_distant
snd_4_layer                                        			      = weapons\_distance_shooting_far\saiga_distant

[wpn_winchester1300_snd_shoot_duplet]
snd_1_layer                                        			      = weapons\mossberg\mossberg_shoot
snd_2_layer                                        			      = weapons\mossberg\pump
snd_3_layer                                        			      = weapons\_distance_shooting_mid\saiga_distant
snd_4_layer                                        			      = weapons\_distance_shooting_far\saiga_distant

[wpn_winchester1300_sounds]:base_sounds
snd_draw				= weapons\mossberg\mossberg_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\mossberg\mossberg_shoot
snd_empty				= weapons\mossberg\mossberg_empty
snd_reload				= weapons\mossberg\mossberg_reload
snd_bore				= weapons\draw_silent
snd_open_weapon			= weapons\draw_silent
snd_add_cartridge		= weapons\mossberg\mossberg_reload
snd_close_weapon		= weapons\mossberg\mossberg_reload_end

[wpn_winchester1300_trapper_sounds]:wpn_winchester1300_sounds
snd_draw				= weapons\toz194\toz194_draw
snd_holster				= weapons\shotgun_holster
snd_shoot				= weapons\toz194\toz194_shoot
snd_empty				= weapons\mossberg\mossberg_empty
snd_reload				= weapons\toz194\toz194_shell
snd_bore				= weapons\draw_silent
snd_open_weapon			= weapons\draw_silent
snd_add_cartridge		= weapons\toz194\toz194_shell
snd_close_weapon		= weapons\toz194\toz194_pump

[wpn_mossberg_snd_shoot]
snd_1_layer                                        			      = weapons\mossberg\mossberg_shoot
snd_2_layer                                        			      = weapons\mossberg\pump
snd_3_layer                                        			      = weapons\_distance_shooting_mid\saiga_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_mossberg_sounds]:wpn_winchester1300_sounds
snd_draw					                                      = weapons\mossberg\mossberg_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_mossberg_snd_shoot
snd_empty				                                          = weapons\mossberg\mossberg_empty
snd_reload				                                          = weapons\mossberg\mossberg_reload
snd_bore					                                      = $no_sound
snd_open_weapon				                                      = $no_sound
snd_add_cartridge				                                  = weapons\mossberg\mossberg_reload
snd_close_weapon				                                  = weapons\mossberg\mossberg_reload_end
;--------------------------------------

[wpn_toz194_snd_shoot]
snd_1_layer                                                       = weapons\toz194\toz194_shoot
snd_2_layer                                                       = weapons\toz194\pump
snd_3_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_toz194_sounds]:wpn_mossberg_sounds
snd_draw				                                          = weapons\toz194\toz194_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_toz194_snd_shoot
snd_empty				                                          = weapons\mossberg\mossberg_empty
snd_reload				                                          = weapons\toz194\toz194_shell
snd_bore					                                      = $no_sound
snd_open_weapon			                                          = $no_sound
snd_add_cartridge				                                  = weapons\toz194\toz194_shell
snd_close_weapon				                                  = weapons\toz194\toz194_pump
;--------------------------------------

[wpn_remington870_snd_shoot]
snd_1_layer                                        			      = weapons\remington870\remington870_shot
snd_2_layer                                        			      = weapons\remington870\pump
snd_3_layer                                        			      = weapons\_distance_shooting_mid\svd_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_remington870_sounds]:wpn_winchester1300_sounds
snd_shoot				                                          = wpn_remington870_snd_shoot
snd_close_weapon				                                  = weapons\remington870\remington870_close
;--------------------------------------

[wpn_mp133_snd_shoot]
snd_1_layer                                                       = weapons\mp133\mp133_shoot
snd_2_layer                                                       = weapons\mp133\pump
snd_3_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_mp133_sounds]:wpn_winchester1300_sounds
snd_draw				                                          = weapons\mp133\mp133_draw
snd_shoot				                                          = wpn_mp133_snd_shoot
snd_empty				                                          = weapons\mp133\mp133_empty
snd_reload				                                          = weapons\mp133\mp133_reload_end
snd_shoot_duplet				                                  = weapons\mp133\mp133_shoot
snd_add_cartridge				                                  = weapons\mp133\mp133_reload
snd_close_weapon        			                              = weapons\mp133\mp133_reload_end

;--------------------------------------

[wpn_mp153_snd_shoot]
snd_1_layer				                                          = weapons\mp153\mp153_shoot
snd_1_layer1				                                      = weapons\mp153\mp153_shoot1
snd_1_layer2				                                      = weapons\mp153\mp153_shoot2
snd_2_layer                                                       = weapons\_distance_shooting_mid\saiga_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\saiga_distant

[wpn_mp153_sounds]:wpn_spas12_sounds
snd_draw				                                          = weapons\spas12\spas12_draw	;weapons\mp153\mp153_draw
snd_holster				                                          = weapons\shotgun_holster
snd_shoot				                                          = wpn_mp153_snd_shoot
snd_empty				                                          = weapons\gen_empty
snd_reload				                                          = weapons\mp153\mp153_insertshell
snd_bore					                                      = $no_sound
snd_open_weapon			                                          = $no_sound
snd_add_cartridge				                                  = weapons\mp153\mp153_insertshell
snd_close_weapon				                                  = $no_sound
;--------------------------------------

[wpn_hk416_snd_shoot]
snd_1_layer				                                          = weapons\hk416\hk416_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pkm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pkm_distant

[wpn_hk416_sounds]:wpn_m4_sounds
snd_shoot                                                         = wpn_hk416_snd_shoot
snd_reload                                                        = weapons\hk416\hk416_reload
snd_reload_empty                                                  = weapons\hk416\hk416_reload
snd_switch				                                          = weapons\hk416\hk416_switch, 1.0, 0.5
snd_reload_grenade				                                  = weapons\m203\M203_reload3
;--------------------------------------

[wpn_hk417_sounds]:wpn_m4_sounds ;-->
snd_draw                                                          = weapons\hk417\hk417_draw
snd_shoot		  		                                          = weapons\hk417\hk417_fire
snd_silncer_shot                                                  = weapons\hk417\hk417_suppressed
snd_reload                                                        = weapons\hk417\hk417_reload
snd_reload_empty                                                  = weapons\hk417\hk417_reload
;--------------------------------------

[wpn_xm8_snd_shoot]
snd_1_layer                                                       = weapons\xm8\xm8_shoot, 0.5
snd_1_layer1                                                      = weapons\xm8\xm8_shoot1, 0.5
snd_1_layer2                                                      = weapons\xm8\xm8_shoot2, 0.5
snd_1_layer3                                                      = weapons\xm8\xm8_shoot3, 0.5
snd_2_layer                                                       = weapons\_distance_shooting_mid\groza_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\groza_distant

[wpn_xm8_sounds]:wpn_g36_sounds
snd_shoot				                                          = wpn_xm8_snd_shoot
snd_reload                                                        = weapons\xm8\xm8_reload
snd_silncer_shot                                                  = weapons\xm8\xm8_shoot_sil, 0.5
snd_reload_empty		                                          = weapons\xm8\xm8_reload
;--------------------------------------

[wpn_apb_snd_shoot]
snd_1_layer                                                       = weapons\apb\apb_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\pm_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\pm_distant

[wpn_apb_sounds]:base_sounds
snd_draw				                                          = weapons\generic\pistol_draw
snd_holster				                                          = weapons\generic\pistol_holster
snd_shoot				                                          = wpn_apb_snd_shoot
snd_empty				                                          = weapons\generic\pistol_empty
snd_reload				                                          = weapons\apb\apb_reload
snd_close				                                          = weapons\generic_close
snd_silncer_shot		                                          = weapons\apb\apb_shoot_sil
snd_bore				                                          = weapons\no_sound
snd_bore1				                                          = weapons\no_sound
;--------------------------------------

;-- STCoP 3.0
[wpn_ash12_snd_shoot]
snd_1_layer                                                       = weapons\hk417\hk417_fire
snd_2_layer                                                       = weapons\_distance_shooting_mid\scar_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\scar_distant

[wpn_ash12_sounds]:wpn_vssk_sounds
;snd_shoot				                                          = weapons\ash12\ash12_shoot
;snd_shoot1				                                          = weapons\ash12\ash12_shoot
snd_shoot		  		                                          = wpn_ash12_snd_shoot
snd_empty				                                          = weapons\sig550\sig550_empty
;--------------------------------------

[wpn_sig550_snd_shoot]
snd_1_layer                                                       = weapons\sig550\sig550_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\g3sg1_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\g3sg1_distant

[wpn_sig550_sounds]:base_sounds
snd_draw                = weapons\rifle_draw
snd_holster             = weapons\rifle_holster
snd_shoot               = weapons\sg550\sg550_shoot
snd_shoot1              = weapons\sg550\sg550_shoot1
snd_shoot2              = weapons\sg550\sg550_shoot2
snd_shoot3              = weapons\sg550\sg550_shoot3
snd_shoot4              = weapons\sg550\sg550_shoot4
snd_shoot5              = weapons\sg550\sg550_shoot5
snd_silncer_shot        = weapons\sg550\sg550_shoot_sil
snd_empty               = weapons\gen_empty, 0.5
snd_reload              = weapons\sg550\sg550_reload
snd_reload_empty	= weapons\sg550\sg550_reload_empty
snd_shoot_grenade       = weapons\gen_grenshoot
snd_reload_grenade      = weapons\sg550\sg550_grenload
snd_switch              = weapons\draw_silent
snd_bore		= weapons\draw_silent
snd_bore1		= weapons\draw_silent

[wpn_sig550_luckygun_sounds]:wpn_sig550_sounds
snd_shoot               = weapons\sg550\sg551_shoot
snd_shoot1              = weapons\sg550\sg551_shoot1
snd_shoot2              = weapons\sg550\sg551_shoot2
snd_shoot3              = weapons\sg550\sg551_shoot
snd_shoot4              = weapons\sg550\sg551_shoot1
snd_shoot5              = weapons\sg550\sg551_shoot2

[wpn_sig550_sniper_sounds]:wpn_sig550_sounds
snd_silncer_shot				                                  = weapons\sig550\sig550_sniper_shot_sil

[wpn_sig552_sounds]:wpn_sig550_sounds
snd_reload				                                          = weapons\sig552\sig552_reload
snd_reload_empty                                                  = weapons\sig552\sig552_reload

[wpn_fal_sounds]:base_sounds
snd_draw				                                          = weapons\sig550\sig550_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_sig550_snd_shoot
snd_empty				                                          = weapons\sig550\sig550_empty
snd_reload				                                          = weapons\fal\fal_reload
snd_silncer_shot			                                      = weapons\sig550\sig550_shot_sil 

[wpn_fnc_sounds]:base_sounds
snd_draw				                                          = weapons\sig550\sig550_draw
snd_holster				                                          = weapons\rifle_holster
snd_shoot				                                          = wpn_sig550_snd_shoot
snd_empty				                                          = weapons\sig550\sig550_empty
snd_reload				                                          = weapons\ak101\ak101_reload
snd_silncer_shot		                                          = weapons\sig550\sig550_shot_sil 
;--------------------------------------

[wpn_scar_snd_shoot]
snd_1_layer				                                          = weapons\scar\scar_shoot
snd_1_layer1				                                      = weapons\scar\scar_shoot1
snd_1_layer2				                                      = weapons\scar\scar_shoot2
snd_1_layer3				                                      = weapons\scar\scar_shoot3
snd_1_layer4				                                      = weapons\scar\scar_shoot4
snd_1_layer5				                                      = weapons\scar\scar_shoot5
snd_2_layer                                                       = weapons\_distance_shooting_mid\scar_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\scar_distant

[wpn_scar_sounds]:wpn_sig550_sounds
snd_shoot				                                          = wpn_scar_snd_shoot
snd_reload				                                          = weapons\scar\scar_reload
snd_reload_empty                                                  = weapons\scar\scar_reload
snd_reload_grenade			                                      = weapons\m203\m203_reload2
snd_silncer_shot				                                  = weapons\scar\scar_shot_sil
;--------------------------------------

[wpn_fort500_sounds]:wpn_mossberg_sounds ;--?
snd_shoot				                                          = wpn_mossberg_snd_shoot	;weapons\fort500\fort500_shoot  

;--------------------------------------
[wpn_m82_snd_shoot]
snd_1_layer                                                       = weapons\m82\m82_shoot
snd_2_layer                                                       = weapons\_distance_shooting_mid\svd_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\svd_distant

[wpn_m82_sounds]:base_sounds
snd_draw				                                          = weapons\m98b\m98b_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = wpn_m82_snd_shoot
snd_empty				                                          = weapons\m82\m82_empty
snd_reload				                                          = weapons\m82\m82_reload_1
snd_close				                                          = weapons\generic_close

;--------------------------------------
[wpn_sr25_sounds]:wpn_m16_sounds
snd_draw				                                          = weapons\sv98\sv98_draw	

;--------------------------------------
[wpn_m24_snd_shoot]
snd_1_layer                                                       = weapons\m24\m24_shoot
snd_2_layer                                                       = weapons\m24\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_m24_snd_silncer_shot]
snd_1_layer                                                       = weapons\m4a1\m4a1_shot_sil
snd_2_layer                                                       = weapons\m24\bolt

[w_remington700_snd_shoot]
snd_1_layer                                                       = weapons\m24\m24_shoot
snd_2_layer                                                       = weapons\remington700\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_remington700_sounds]:base_sounds
snd_draw				                                          = weapons\lr300\lr300_draw
snd_holster				                                          = weapons\sniper_holster
snd_shoot				                                          = w_remington700_snd_shoot
snd_empty				                                          = weapons\lr300\lr300_empty,	0.8
snd_reload				                                          = weapons\remington700\reload
snd_silncer_shot			                                      = wpn_m24_snd_silncer_shot
snd_bore				                                          = $no_sound

[wpn_m24_sounds]:base_sounds ;--?
snd_draw				                                          = weapons\sv98\sv98_draw	;weapons\m24\m24_draw
snd_holster				                                          = weapons\sniper_holster	;weapons\generic\rifle_holster
snd_shoot				                                          = wpn_m24_snd_shoot
snd_empty				                                          = weapons\generic\rifle_modern_empty, 0.5
snd_reload				                                          = weapons\m24\m24_reload
snd_close				                                          = weapons\generic_close
snd_bore				                                          = weapons\draw_silent
snd_bore1				                                          = weapons\draw_silent
snd_silncer_shot			                                      = weapons\silencers\silencer_762x51
;--------------------------------------

[wpn_g43_snd_shoot]
snd_1_layer				                                          = weapons\k98\kar98k_shoot	;weapons\g43\g43_shoot, 0.7
snd_2_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_3_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_g43_sounds]:base_sounds
snd_draw		                                                  = weapons\generic\rifle_draw
snd_holster		                                                  = weapons\generic\rifle_historic_holster
snd_shoot		                                                  = wpn_g43_snd_shoot
snd_empty		                                                  = weapons\generic\rifle_historic_empty, 0.7
snd_reload		                                                  = weapons\g43\g43_reload
snd_close		                                                  = weapons\g43\g43_close
snd_bore		                                                  = weapons\g43\g43_draw_silent
snd_bore1		                                                  = weapons\g43\g43_bore

;--------------------------------------

[wpn_k98_snd_shoot]
snd_1_layer                                                       = weapons\k98\kar98k_shoot
snd_2_layer                                                       = weapons\k98\bolt
snd_3_layer                                                       = weapons\_distance_shooting_mid\l96_distant
snd_4_layer                                                       = weapons\_distance_shooting_far\l96_distant

[wpn_k98_snd_silncer_shot]
snd_1_layer                                                       = weapons\saiga\sayga12_sil
snd_2_layer                                                       = weapons\k98\bolt

[wpn_k98_sounds]:base_sounds
snd_draw		                                                  = weapons\generic\rifle_historic_draw
snd_holster		                                                  = weapons\generic\rifle_historic_holster
snd_shoot		                                                  = wpn_k98_snd_shoot
snd_empty		                                                  = weapons\generic\rifle_historic_empty, 0.5
snd_reload		                                                  = weapons\k98\kar98k_reload
snd_shoot_duplet	                                              = wpn_k98_snd_shoot
snd_open_weapon                                                   = weapons\k98\kar98k_reload_start
snd_add_cartridge	                                              = weapons\k98\kar98k_reload
snd_close_weapon                                                  = weapons\k98\kar98k_reload_end
snd_silncer_shot                                                  = wpn_k98_snd_silncer_shot