
[up_sect_firsta_helm_resp_2]:up_sect_prop_stamina_2

[up_sect_firstc_helm_resp_2]:up_sect_prop_chem_5

[up_sect_firstd_helm_resp_2]:up_sect_prop_radiation_5

[up_sect_firste_helm_resp_2]:up_sect_prop_telepatic_20

;---------------------------------------------------------------------------------------------

[up_firsta_helm_resp_2]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_helm_resp_2
section                 = up_sect_firsta_helm_resp_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power
name                    = st_up_helm_stamina_1_name
description             = st_up_helm_stamina_1_descr
icon                    = ui_inGame2_upgrade_helm_stamina_1

[up_firstc_helm_resp_2]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_helm_resp_2  
section                 = up_sect_firstc_helm_resp_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem
name                    = st_up_helm_chem_1_name
description             = st_up_helm_chem_1_descr
icon                    = ui_inGame2_upgrade_helm_chem_1

[up_firstd_helm_resp_2]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_helm_resp_2  
section                 = up_sect_firstd_helm_resp_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio
name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1

[up_firste_helm_resp_2]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_helm_resp_2

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy
name                    = st_up_helm_tele_1_name
description             = st_up_helm_tele_1_descr
icon                    = ui_inGame2_upgrade_helm_psi_1

;---------------------------------------------------------------------------------------------

[up_gr_firstab_helm_resp_2]
elements                = up_firsta_helm_resp_2

[up_gr_firstcd_helm_resp_2]
elements                = up_firstc_helm_resp_2, up_firstd_helm_resp_2

[up_gr_firstef_helm_resp_2]
elements                = up_firste_helm_resp_2
