; Штурмовая винтовка (автомат) Enfield L85A2
;-(TrickSR)-----------------------------------------
; калибр 							5.56x45 мм
; длина ствола 						518 мм
; магазин							30
; вес без магазина					4.13 (с прицелом SUSAT L9 A1 Tritium-illuminated telescopic sight)
; оптический прицел					х4
; максимальная дальность стрельбы	4500 м
; эффективная дальность стрельбы	500 м
; прицельная дальность				900 м
; дульная скорость пули				940 м/с
; темп стрельбы						610-775 в/м
;---------------------------------------------------

[wpn_l85]:weapon_probability,default_weapon_params,wpn_l85_sounds
GroupControlSection					= spawn_group
$spawn 							= "weapons\l85"			; option for Level Editor
$npc							= on				; option for Level Editor
$prefetch						= 8
scheduled						= off				; option for ALife Simulator
cform							= skeleton
class							= WP_AK74
description						= str_wpn_l85_descr

ef_main_weapon_type					= 2
ef_weapon_type						= 7

kind                                     = w_rifle
repair_type                              = weapon
weapon_class                             = assault_rifle
tier									 = 3

;-------------------------------------------------------------------------------
inv_name						= str_wpn_l85
inv_name_short 						= str_wpn_l85

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 4
inv_grid_y         = 20

upgr_icon_x			= 303
upgr_icon_y			= 515
upgr_icon_width		= 294
upgr_icon_height   	= 110

kill_msg_x 						= 84
kill_msg_y 						= 28
kill_msg_width 						= 73
kill_msg_height						= 30

;-------------------------------------------------------------------------------
cost							= 6000
inv_weight 						= 4.13
hud							= wpn_l85_hud
visual							= dynamics\weapons\wpn_l85\wpn_l85.ogf

upgrades                                 = up_gr_firstab_l85, up_gr_seconab_l85, up_gr_thirdab_l85, up_gr_fourtab_l85, up_gr_fourtcd_l85, up_gr_fourtef_l85, up_gr_fifthab_l85, up_gr_fifthcd_l85
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_l85

ph_mass								= 5

;-------------------------------------------------------------------------------
ammo_class						= ammo_5.56x45_ss190, ammo_5.56x45_ap

startup_ammo						= 90
ammo_current						= 180
ammo_elapsed						= 30					; obsolete
ammo_limit						= 210
ammo_mag_size						= 30					; clip (magazine) size

fire_modes						= 1, 3, -1

grenade_class						= ammo_m209

grenade_vel 						= 76
launch_speed						= 76
hand_dependence						= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power               = 0.35, 0.35, 0.35, 0.35
hit_impulse             = 100
hit_type					= fire_wound
fire_distance					= 4500
bullet_speed					= 940					; начальная скорость пули
rpm						= 610
rpm_empty_click					= 200

use_aim_bullet					= true					; Поддерживается ли первая суппер пуля
time_to_aim					= 3.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.006
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.077
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00065
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00075
;---DOF-------------------------------------------------------------------------
zoom_dof					= 0.5, 1.0, 180
reload_dof					= 0.0, 0.5, 5, 2

;--дисперсия----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base    = 0.3    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.4f
crosshair_inertion		= 6.20

;отдача
cam_return				= 0
cam_relax_speed         = 5      ;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.6      ;увеличения угла (в градусах) с первым выстрелом
cam_dispersion_inc      = 0.3    ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0    ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle           = 50.0         ;максимальный угол отдачи
cam_max_angle_horz      = 50.0      ;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 2.0    ;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed         = 5     ; scope & ironsight
zoom_cam_relax_speed_ai      = 360
zoom_cam_dispersion          = 0.4
zoom_cam_dispersion_inc      = 0.2
zoom_cam_dispersion_frac     = 1.0
zoom_cam_max_angle           = 50.0
zoom_cam_max_angle_horz      = 50.0
zoom_cam_step_angle_horz     = 1.8

fire_dispersion_condition_factor = 11        ;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius					= 30
max_radius					= 90

holder_range_modifier				= 1.25					; во сколько раз увеличивается eye_range
holder_fov_modifier				= 1.00					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.55
hit_probability_gd_stalker			= 0.65
hit_probability_gd_veteran			= 0.75
hit_probability_gd_master			= 0.85

;-------------------------------------------------------------------------------
slot						= 2						; // secondary
animation_slot					= 2						; type of the animation that will be used

position					= -0.026, -0.135, 0.0
orientation					= 0, 0, 0

fire_point					= 0.0,0.186,0.435
fire_point2					= 0.0, 0.106, 0.468

flame_particles					= weapons\generic_weapon05
smoke_particles					= weapons\generic_shoot_00
grenade_flame_particles				= weapons\generic_weapon01

shell_point					= -0.020000,0.167000,0.082000
shell_dir					= 0.0, 0.0, 0.4
shell_particles					= weapons\556x45

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 					= -0.15,-0.36,0.25		; position (offset) and orientation of the weapon when it is strapped
strap_orientation				= -10,-5,10				; (3rd person view in degrees)
strap_bone0					= bip01_spine2
strap_bone1					= bip01_spine1

light_disabled					= false
light_color					= 0.6,0.5,0.3
light_range					= 5
light_var_color					= 0.05
light_var_range					= 0.5
light_time					= 0.2

;-addons------------------------------------------------------------------------
scope_status					= 1
silencer_status					= 0
grenade_launcher_status				= 2

zoom_enabled					= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time				= 0.25
scope_zoom_factor				= 60					; fov for zoom mode (x4)
scope_dynamic_zoom				= off

scope_texture					= wpn_owa_crosshair_l85

scope_name 					= acog
scope_x 					= 60
scope_y 					= -2

grenade_launcher_name 				= wpn_addon_grenade_launcher_m203
grenade_launcher_x          = 122		; offset in inventory icon
grenade_launcher_y          = 36

silencer_name					= wpn_addon_silencer
silencer_x                  = 224		; offset in inventory icon
silencer_y                  = 6

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 850
silencer_bullet_speed	 			= 290

;silencer_flame_particles			= weapons\generic_weapon01
silencer_smoke_particles			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time				= 0.2

[wpn_l85_hud]:hud_base
zoom_hide_crosshair 		= true 		
attach_place_idx		= 0
item_visual			= dynamics\weapons\wpn_l85\wpn_l85_hud.ogf

hands_position			= -0.080000,-0.13,0.16
hands_orientation		= 0,0,0
hands_position_16x9		= -0.080000,-0.13,0.16
hands_orientation_16x9		= 0,0,0

item_position			= 0,0,0
item_orientation		= 0,0,0

shell_point			= 0,0,0
shell_dir               	= 0,0,0
shell_bone			= gilza

fire_point			= 0,0,0
fire_bone      	      		= muzzle
fire_point2			= 0,0,0
fire_bone2			= muzzle_gl

anm_show             	= l85_draw
anm_hide             	= l85_holster
anm_idle             	= l85_idle
anm_idle_sprint         = l85_sprint
anm_idle_moving 	= l85_idle_moving
anm_idle_moving_crouch	= l85_idle_crouch
anm_shots               = l85_shoot, shoot
anm_reload              = l85_reload, reload
anm_reload_empty        = l85_reload_empty, reload_empty
anm_idle_aim           	= l85_idle_aim

anm_switch              = l85_switch_off, switch_off
anm_switch_g            = l85_switch_on, switch_on
anm_bore		= l85_idle_aim

anm_hide_w_gl           	= l85_holster_w_gl
anm_show_w_gl           	= l85_draw_w_gl
anm_idle_w_gl           	= l85_idle_w_gl
anm_shots_w_gl          	= l85_shoot_w_gl, shoot_w_gl
anm_reload_w_gl         	= l85_reload_w_gl, reload_w_gl
anm_reload_empty_w_gl   	= l85_reload_empty_w_gl, reload_empty_w_gl
anm_idle_w_gl_aim       	= l85_idle_aim_w_gl
anm_idle_sprint_w_gl		= l85_sprint_w_gl
anm_idle_moving_w_gl		= l85_idle_moving_w_gl
anm_idle_moving_crouch_w_gl    	= l85_idle_crouch_w_gl
anm_bore_w_gl			= l85_idle_aim_w_gl

anm_show_g         		= l85_draw_g, idle_g
anm_hide_g       		= l85_holster_g, idle_g
anm_idle_g         		= l85_idle_g, idle_g
anm_reload_g       		= l85_reload_g, reload_g
anm_idle_g_aim     		= l85_idle_aim_g, idle_g
anm_shots_g        		= l85_shoot_g, shoot_g
anm_idle_sprint_g		= l85_sprint_g, idle_g
anm_idle_moving_g		= l85_idle_moving_g, idle_g
anm_idle_moving_crouch_g	= l85_idle_crouch_g, idle_g
anm_bore_g			= l85_idle_aim_g, idle_g



aim_hud_offset_pos_16x9 = -0.07,0.019,-0.2
aim_hud_offset_rot_16x9 = 0.05,0.0,0.0
gl_hud_offset_pos_16x9 	= -0.071,-0.1,0.0
gl_hud_offset_rot_16x9 	= -0.131,-0.0002,0.0

aim_hud_offset_pos 	= -0.07,0.019,-0.2
aim_hud_offset_rot 	= 0.05,0.0,0.0
gl_hud_offset_pos 	= -0.071,-0.1,0.0
gl_hud_offset_rot 	= -0.131,-0.0002,0.0

lean_hud_offset_pos	= 0,0,0
lean_hud_offset_rot	= 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------