
[up_sect_firsta_exolight_1]:up_sect_prop_wound_5

[up_sect_firstc_exolight_1]:up_sect_prop_armor_5

[up_sect_firstd_exolight_1]:up_sect_prop_durability_1

[up_sect_firste_exolight_1]:up_sect_prop_armor_10

[up_sect_firstf_exolight_1]:up_sect_prop_wound_10


[up_sect_secona_exolight_1]:up_sect_prop_telepatic_5

[up_sect_seconc_exolight_1]:up_sect_prop_shock_5

[up_sect_second_exolight_1]:up_sect_prop_burn_5

[up_sect_secone_exolight_1]:up_sect_prop_chem_5

[up_sect_seconf_exolight_1]:up_sect_prop_radiation_5


[up_sect_thirda_exolight_1]:up_sect_prop_stamina_1

[up_sect_thirdc_exolight_1]:up_sect_prop_arty_1

[up_sect_thirde_exolight_1]:up_sect_prop_weight_10


[up_sect_fourta_exolight_1]:up_sect_prop_carryweight_15

[up_sect_fourtc_exolight_1]:up_sect_prop_armor_5

[up_sect_fourtd_exolight_1]:up_sect_prop_durability_1

[up_sect_fourte_exolight_1]:up_sect_prop_bleed_1

[up_sect_fourtf_exolight_1]:up_sect_prop_health_1


;---------------- Exoskeleton
[up_sect_fiftha_exo_1]:up_sect_prop_run_1

[up_sect_fifthc_exo_1]:up_sect_prop_telepatic_5

[up_sect_fifthd_exo_1]:up_sect_prop_radiation_5

[up_sect_fifthe_exo_1]:up_sect_prop_radiation_10


;---------------- Nosorog
[up_sect_fiftha_nosorog_1]:up_sect_prop_arty_1

[up_sect_fifthc_nosorog_1]:up_sect_prop_telepatic_5

[up_sect_fifthd_nosorog_1]:up_sect_prop_radiation_5

[up_sect_fifthe_nosorog_1]:up_sect_prop_run_1





[up_firsta_exolight_1]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_exolight_1
section                 = up_sect_firsta_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2


[up_firstc_exolight_1]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_exolight_1
section                 = up_sect_firstc_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1


[up_firstd_exolight_1]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_exolight_1
section                 = up_sect_firstd_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_2_name
description             = st_up_durability_2_descr
icon                    = ui_inGame2_upgrade_outfit_durability_1


[up_firste_exolight_1]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_3_name
description             = st_up_armor_3_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_firstf_exolight_1]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_3_name
description             = st_up_damage_3_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_secona_exolight_1]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_exolight_1
section                 = up_sect_secona_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_tele_1_name
description             = st_up_tele_1_descr
icon                    = ui_inGame2_upgrade_outfit_psi_1


[up_seconc_exolight_1]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_exolight_1
section                 = up_sect_seconc_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_1_name
description             = st_up_shock_1_descr
icon                    = ui_inGame2_upgrade_outfit_shock_1


[up_second_exolight_1]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_exolight_1
section                 = up_sect_second_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_1_name
description             = st_up_burn_1_descr
icon 					= ui_inGame2_upgrade_outfit_burn_2


[up_secone_exolight_1]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_4_name
description             = st_up_chem_4_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_seconf_exolight_1]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_seconf_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_3_name
description             = st_up_rad_3_descr
icon                    = ui_inGame2_upgrade_outfit_rad_1


[up_thirda_exolight_1]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_exolight_1
section                 = up_sect_thirda_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_1_name
description             = st_up_stamina_1_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_2


[up_thirdc_exolight_1]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_exolight_1
section                 = up_sect_thirdc_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2


[up_thirde_exolight_1]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_thirde_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_4_name
description             = st_up_weight_4_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_fourta_exolight_1]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_exolight_1
section                 = up_sect_fourta_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_2_name
description             = st_up_carry_2_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_fourtc_exolight_1]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_exolight_1
section                 = up_sect_fourtc_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor
 
name                    = st_up_armor_4_name
description             = st_up_armor_4_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3


[up_fourtd_exolight_1]
scheme_index            = 1, 6
known                   = 1
effects                 = up_gr_fourtef_exolight_1
section                 = up_sect_fourtd_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_3_name
description             = st_up_durability_3_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2


[up_fourte_exolight_1]
scheme_index            = 2, 5
known                   = 1
effects                 =
section                 = up_sect_fourte_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding
 
name                    = st_up_bleed_2_name
description             = st_up_bleed_2_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1


[up_fourtf_exolight_1]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fourtf_exolight_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health
 
name                    = st_up_health_3_name
description             = st_up_health_3_descr
icon                    = ui_inGame2_upgrade_outfit_health_1

;---------------- Exoskeleton
[up_fiftha_exo_1]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_fifthcd_exo_1
section                 = up_sect_fiftha_exo_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_sprint

name                    = st_up_run_1_name
description             = st_up_run_1_descr
icon                    = ui_inGame2_upgrade_outfit_run_1

[up_fifthc_exo_1]
scheme_index            = 1, 7
known                   = 1
effects                 = up_gr_fifthef_exo_1
section                 = up_sect_fifthc_exo_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_helm_tele_1_name
description             = st_up_helm_tele_1_descr
icon                    = ui_inGame2_upgrade_helm_psi_1

[up_fifthd_exo_1]
scheme_index            = 1, 8
known                   = 1
effects                 = up_gr_fifthef_exo_1
section                 = up_sect_fifthd_exo_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1

[up_fifthe_exo_1]
scheme_index            = 2, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthe_exo_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_2_name
description             = st_up_rad_2_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2

;---------------- Nosorog
[up_fiftha_nosorog_1]
scheme_index            = 0, 4
known                   = 1
effects                 = up_gr_fifthcd_nosorog_1
section                 = up_sect_fiftha_nosorog_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1

[up_fifthc_nosorog_1]
scheme_index            = 1, 7
known                   = 1
effects                 = up_gr_fifthef_nosorog_1
section                 = up_sect_fifthc_nosorog_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_helm_tele_1_name
description             = st_up_helm_tele_1_descr
icon                    = ui_inGame2_upgrade_helm_psi_1

[up_fifthd_nosorog_1]
scheme_index            = 1, 8
known                   = 1
effects                 = up_gr_fifthef_nosorog_1
section                 = up_sect_fifthd_nosorog_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_helm_rad_1_name
description             = st_up_helm_rad_1_descr
icon                    = ui_inGame2_upgrade_helm_rad_1

[up_fifthe_nosorog_1]
scheme_index            = 2, 7
known                   = 1
effects                 = 
section                 = up_sect_fifthe_nosorog_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_sprint

name                    = st_up_run_1_name
description             = st_up_run_1_descr
icon                    = ui_inGame2_upgrade_outfit_run_1




[up_gr_firstab_exolight_1]
elements                = up_firsta_exolight_1

[up_gr_firstcd_exolight_1]
elements                = up_firstc_exolight_1, up_firstd_exolight_1

[up_gr_firstef_exolight_1]
elements                = up_firste_exolight_1, up_firstf_exolight_1

[up_gr_seconab_exolight_1]
elements                = up_secona_exolight_1

[up_gr_seconcd_exolight_1]
elements                = up_seconc_exolight_1, up_second_exolight_1

[up_gr_seconef_exolight_1]
elements                = up_secone_exolight_1, up_seconf_exolight_1

[up_gr_thirdab_exolight_1]
elements                = up_thirda_exolight_1

[up_gr_thirdcd_exolight_1]
elements                = up_thirdc_exolight_1

[up_gr_thirdef_exolight_1]
elements                = up_thirde_exolight_1

[up_gr_fourtab_exolight_1]
elements                = up_fourta_exolight_1

[up_gr_fourtcd_exolight_1]
elements                = up_fourtc_exolight_1, up_fourtd_exolight_1

[up_gr_fourtef_exolight_1]
elements                = up_fourte_exolight_1, up_fourtf_exolight_1

;---------------- Exoskeleton
[up_gr_fifthab_exo_1]
elements                = up_fiftha_exo_1

[up_gr_fifthcd_exo_1]
elements                = up_fifthc_exo_1, up_fifthd_exo_1

[up_gr_fifthef_exo_1]
elements                = up_fifthe_exo_1

;---------------- Nosorog
[up_gr_fifthab_nosorog_1]
elements                = up_fiftha_nosorog_1

[up_gr_fifthcd_nosorog_1]
elements                = up_fifthc_nosorog_1, up_fifthd_nosorog_1

[up_gr_fifthef_nosorog_1]
elements                = up_fifthe_nosorog_1