
[up_sect_firsta_ssp_1]:up_sect_prop_armor_5

[up_sect_firstc_ssp_1]:up_sect_prop_wound_10

[up_sect_firste_ssp_1]:up_sect_prop_armor_10


[up_sect_secona_ssp_1]:up_sect_prop_durability_1

[up_sect_seconc_ssp_1]:up_sect_prop_burn_10

[up_sect_second_ssp_1]:up_sect_prop_shock_10

[up_sect_secone_ssp_1]:up_sect_prop_chem_10

[up_sect_seconf_ssp_1]:up_sect_prop_radiation_10


[up_sect_thirda_ssp_1]:up_sect_prop_weight_5


[up_sect_fourta_ssp_1]:up_sect_prop_arty_1

[up_sect_fourtc_ssp_1]:up_sect_prop_arty_1

[up_sect_fourtd_ssp_1]:up_sect_prop_telepatic_10



[up_firsta_ssp_1]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_ssp_1
section                 = up_sect_firsta_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3


[up_firstc_ssp_1]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_ssp_1
section                 = up_sect_firstc_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_firste_ssp_1]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_secona_ssp_1]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_ssp_1
section                 = up_sect_secona_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_2_name
description             = st_up_durability_2_descr
icon                    = ui_inGame2_upgrade_outfit_durability_1


[up_seconc_ssp_1]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_ssp_1
section                 = up_sect_seconc_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_4_name
description             = st_up_burn_4_descr
icon                    = ui_inGame2_upgrade_outfit_burn_2


[up_second_ssp_1]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_ssp_1
section                 = up_sect_second_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_3_name
description             = st_up_shock_3_descr
icon                    = ui_inGame2_upgrade_outfit_shock_2


[up_secone_ssp_1]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_secone_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_chem

name                    = st_up_chem_4_name
description             = st_up_chem_4_descr
icon                    = ui_inGame2_upgrade_outfit_chem_1


[up_seconf_ssp_1]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_seconf_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_2_name
description             = st_up_rad_2_descr
icon                    = ui_inGame2_upgrade_outfit_rad_1


[up_thirda_ssp_1]
scheme_index            = 0, 2
known                   = 1
effects                 = 
section                 = up_sect_thirda_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_4_name
description             = st_up_weight_4_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_fourta_ssp_1]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_ssp_1
section                 = up_sect_fourta_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_2


[up_fourtc_ssp_1]
scheme_index            = 1, 3
known                   = 1
effects                 = 
section                 = up_sect_fourtc_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_2_name
description             = st_up_arty_2_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1


[up_fourtd_ssp_1]
scheme_index            = 1, 4
known                   = 1
effects                 = 
section                 = up_sect_fourtd_ssp_1

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_psy

name                    = st_up_tele_1_name
description             = st_up_tele_1_descr
icon                    = ui_inGame2_upgrade_outfit_psi_1




[up_gr_firstab_ssp_1]
elements                = up_firsta_ssp_1

[up_gr_firstcd_ssp_1]
elements                = up_firstc_ssp_1

[up_gr_firstef_ssp_1]
elements                = up_firste_ssp_1

[up_gr_seconab_ssp_1]
elements                = up_secona_ssp_1

[up_gr_seconcd_ssp_1]
elements                = up_seconc_ssp_1, up_second_ssp_1

[up_gr_seconef_ssp_1]
elements                = up_secone_ssp_1, up_seconf_ssp_1

[up_gr_thirdab_ssp_1]
elements                = up_thirda_ssp_1

[up_gr_fourtab_ssp_1]
elements                = up_fourta_ssp_1

[up_gr_fourtcd_ssp_1]
elements                = up_fourtc_ssp_1, up_fourtd_ssp_1

