; SIG-Sauer P220 .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							9x19 мм
; длина ствола 						114 мм
; магазин							17
; вес без магазина					0.7
; максимальная дальность стрельбы	610 м
; эффективная дальность стрельбы	60 м
; прицельная дальность				---
; дульная скорость пули				375 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_sig220]:weapon_probability,default_weapon_params,wpn_sig220_nimble_sounds
GroupControlSection			= spawn_group
$spawn 					= "weapons\sig220"		; option for Level Editor
$npc					= on					; option for Level Editor
$prefetch				= 8
scheduled				= off					; option for ALife Simulator
cform					= skeleton
class					= WP_PM
description				= str_wpn_sig220_descr

ef_main_weapon_type			= 5
ef_weapon_type				= 5

kind                                     = w_pistol
repair_type                              = weapon
tier									 = 3

;-------------------------------------------------------------------------------
inv_name				= str_wpn_sig220			; name in inventory
inv_name_short				= str_wpn_sig220

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 15
inv_grid_y         = 14

upgr_icon_x			= 8
upgr_icon_y			= 270
upgr_icon_width		= 257
upgr_icon_height   	= 100

kill_msg_x						= 72
kill_msg_y						= 177
kill_msg_width						= 31
kill_msg_height						= 24

;-------------------------------------------------------------------------------
cost					= 1200					; the price of the item
inv_weight				= 0.845
hud					= wpn_sig220_hud
visual                  		= dynamics\weapons\wpn_sig220\wpn_sig220

upgrades				= up_gr_firstab_sig220, up_gr_seconab_sig220, up_gr_thirdab_sig220, up_gr_fourtab_sig220, up_gr_fifthab_sig220
installed_upgrades			=
upgrade_scheme				= upgrade_scheme_sig220

ph_mass					= 1
;-------------------------------------------------------------------------------
ammo_class		 				= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 60
ammo_elapsed		 				= 7
ammo_limit						= 70
ammo_mag_size		 				= 7

fire_modes						= 1

grenade_class						= ammo_vog-25			; name of the ltx-section of used grenades

launch_speed						= 0
hand_dependence					 	= 1
single_handed						= 1

;----TTX--------------------------------------------------------------------------
hit_power           		= 0.53, 0.53, 0.53, 0.53
hit_impulse	 		 		= 100
hit_type 					= fire_wound
fire_distance 					= 610
bullet_speed		 			= 375
rpm 						= 200
rpm_empty_click 	 			= 120

use_aim_bullet					= true				; Поддерживается ли первая суппер пуля
time_to_aim					= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.007
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.07
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00135
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00135


;-DOF---------------------------------------------------------------------------
zoom_dof					= -1000, 1.0, 1000
reload_dof					= 0.0, 0.5, 5, 1.7

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.21 ;0.8    ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion   	= 3.10

;отдача
cam_return				= 0
cam_relax_speed         = 7				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 1.2				;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 1.2				;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0				;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 10.0			;максимальный угол отдачи
cam_max_angle_horz		= 10.0				;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 1.2				;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed        = 10    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 0.3
zoom_cam_dispersion_inc     = 0.75
zoom_cam_dispersion_frac    = 0.7
zoom_cam_max_angle          = 5.0
zoom_cam_max_angle_horz     = 10.0
zoom_cam_step_angle_horz    = 1.5

fire_dispersion_condition_factor = 9        ;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius			= 0
max_radius			= 40

holder_range_modifier		= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier		= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 	= 1
animation_slot			= 1						; type of the animation that will be used

position			= -0.021, -0.085, 0.0
orientation 			= 0, 0, 0

fire_point			= 0.0, 0.133, 0.161
fire_point2			= 0.0, 0.133, 0.161

flame_particles		 	= weapons\generic_weapon03
smoke_particles		 	= weapons\generic_shoot_00
grenade_flame_particles		= weapons\generic_weapon01

shell_point		 	= 0.0, 0.133, 0.047
shell_dir		 	= 0.0, 0.0, 0.4
shell_particles	 		= weapons\45acp

;-STRAP PARAMETERS--------------------------------------------------------------

light_disabled			= false
light_color			= 0.6,0.5,0.3
light_range			= 5
light_var_color			= 0.05
light_var_range			= 0.5
light_time			= 0.2

;-addons------------------------------------------------------------------------
scope_status			= 0							; 0 - no addon
silencer_status			= 2							; 1 - permanent
grenade_launcher_status		= 0							; 2 - attachable

zoom_enabled			= true
zoom_rotate_time		= 0.25
scope_zoom_factor = 0						; fov for zoom mode

scope_name			= pso			; section name for the attachable scope
scope_x				= 47						; offset in inventory icon
scope_y				= 0

grenade_launcher_name		= wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_x		= 126						; offset in inventory icon
grenade_launcher_y		= 24

silencer_name			= wpn_addon_silencer		; section name for the attachable silencer
silencer_x                  = 39		; offset in inventory icon
silencer_y                  = -17

silencer_fire_distance 				= 415
silencer_bullet_speed	 			= 285
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_sig220_hud]:hud_base
zoom_hide_crosshair	= true

hands_position		= 0.033,-0.1895,0.039
hands_orientation	= 2,2,0
hands_position_16x9	= 0.033,-0.1895,0.039
hands_orientation_16x9	= 2,2,0

item_position			= 0,0,0
item_orientation		= 0,0,0

item_visual             	= dynamics\weapons\wpn_sig220\wpn_sig220_hud.ogf
attach_place_idx		= 0

shell_point			= 0,0,0
shell_bone              	= gilza


fire_point			= 0,0.031996,0.130350
fire_bone			= wpn_body

anm_show			= p220_draw
anm_show_empty			= p220_draw, opened
anm_hide            		= p220_holster
anm_hide_empty			= p220_holster, opened
		
anm_idle            		= p220_idle
anm_idle_empty      		= p220_idle, opened
anm_shots			= p220_shoot, shoot
anm_shot_l			= p220_shoot, shoot_last
anm_idle_aim			= p220_aim
anm_idle_aim_empty		= p220_aim, opened
		
anm_reload			= p220_reload, reload
anm_reload_empty		= p220_reload_empty, reload_empty
anm_idle_moving			= p220_move
anm_idle_moving_empty		= p220_move, opened
anm_idle_moving_crouch		= p220_crouch
anm_idle_moving_crouch_empty	= p220_crouch, opened
anm_idle_sprint			= p220_sprint
anm_idle_sprint_empty		= p220_sprint, opened
anm_bore			= p220_aim
anm_bore_empty			= p220_aim, opened


aim_hud_offset_pos = -0.157750,0.076500,-0.150000
aim_hud_offset_rot = 0.033,0.035300,0.000000

aim_hud_offset_pos_16x9 = -0.157750,0.076500,-0.150000
aim_hud_offset_rot_16x9 = 0.033,0.035300,0.000000


		lowered_hud_offset_pos		        = 0.04, -0.41, -0.06
        lowered_hud_offset_pos_16x9	        = 0.04, -0.41, -0.06
        lowered_hud_offset_rot		        = -0.7, -0.03, -0.05
        lowered_hud_offset_rot_16x9	        = -0.7, -0.03, -0.05

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------

[wpn_sig220_nimble]:wpn_sig220, 
$spawn			= "weapons\wpn_sig220_nimble"	; name and section in level editor
inv_name		= str_wpn_sig220_nimble
description		= str_wpn_sig220_nimble_descr

silencer_status			= 0							; 1 - permanent

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 30
inv_grid_y         = 39

ammo_mag_size		 				= 10
cost			= 2800

        upgrades                    = up_gr_firstab_usp, up_gr_seconab_usp, up_gr_thirdab_usp, up_gr_fourtab_usp, up_gr_fifthab_usp
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_usp


hud                     = wpn_sig220_nimble_hud

[wpn_sig220_nimble_hud]:wpn_sig220_hud