;;--================================================================
;;--==================| NON-EATABLE MONSTER PARTS |=================
;;--================================================================

[mutant_part_general]:identity_immunities
GroupControlSection	                               = spawn_group
discovery_dependency                               = 
$spawn 				                               = "devices\monster_items\mutant_part_general"
class				                               = II_ATTCH
kind			       	 	                   = i_mutant_part
cform				                               = skeleton
visual				                               = dynamics\equipments\item_psevdodog_tail.ogf
radius				                               = 1
inv_weight			                               = 0.1
can_trade			                               = true
inv_grid_width		                               = 1
inv_grid_height		                               = 1
inv_grid_y                                         = 36
use_condition                                      = false

[mutant_part_general_add]:identity_immunities
GroupControlSection	                               = spawn_group
discovery_dependency                               = 
$spawn 				                               = "devices\monster_items\mutant_part_general"
class				                               = II_ATTCH
kind			                               = i_mutant_part
cform				                               = skeleton
visual				                               = dynamics\zpf\raw_boar.ogf
radius				                               = 1
inv_weight			                               = 0.1
can_trade			                               = true
inv_grid_width		                               = 1
inv_grid_height		                               = 1
use_condition                                      = false

[mutant_part_krovosos_jaw]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_krovosos_jaw"
visual				                               = dynamics\equipments\item_krovosos_jaw.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_krovosos_jaw
inv_name_short		                               = mutant_krovosos_jaw
description			                               = mutant_krovosos_jaw_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 14
cost				                               = 1380
tier = 2

[mutant_part_boar_leg]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_boar_leg"
visual				                               = dynamics\equipments\item_boar_leg.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_boar_leg
inv_name_short		                               = mutant_boar_leg
description			                               = mutant_boar_leg_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 14
cost				                               = 670
tier = 1

[mutant_part_chimera_kogot]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_chimera_cogot"
visual				                               = dynamics\equipments\item_chimera_cogot.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_chimera_cogot
inv_name_short		                               = mutant_chimera_cogot
description			                               = mutant_chimera_cogot_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 16
cost				                               = 3740
tier = 4

[mutant_part_chimera_claw]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_chimera_claw"
visual				                               = dynamics\equipments\item_chimera_cogot.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_chimera_claw
inv_name_short		                               = mutant_chimera_claw
description			                               = mutant_chimera_claw_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 16
cost				                               = 790
tier = 3

[mutant_part_dog_tail]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_dog_tail"
visual				                               = dynamics\equipments\item_dog_tail.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_dog_tail
inv_name_short		                               = mutant_dog_tail
description			                               = mutant_dog_tail_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 18
cost				                               = 620
tier = 1

[mutant_part_flesh_eye]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_flesh_eye"
visual				                               = dynamics\equipments\item_flesh_eye.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_flesh_eye
inv_name_short		                               = mutant_flesh_eye
description			                               = mutant_flesh_eye_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 18
cost				                               = 640
tier = 1

[mutant_part_psevdodog_tail]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = dynamics\equipments\item_psevdodog_tail.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_psevdodog_tail
inv_name_short		                               = mutant_psevdodog_tail
description			                               = mutant_psevdodog_tail_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 20
cost				                               = 690
tier = 2

[mutant_part_snork_leg]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_snork_leg"
visual				                               = dynamics\equipments\item_snork_leg.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_snork_leg
inv_name_short		                               = mutant_snork_leg
description			                               = mutant_snork_leg_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 20
cost				                               = 790
;repair_part_bonus	 	                           = 0.02
tier = 2

[mutant_part_snork_mask]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_snork_leg"
visual				                               = dynamics\repair\snork_mask.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_snork_mask
inv_name_short		                               = mutant_snork_mask
description			                               = mutant_snork_mask_description
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 25
inv_grid_y         = 22
cost				                               = 1060
;repair_part_bonus	 	                           = 0.03
tier = 1

[mutant_part_tushkano_head]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_tushkano_head"
visual				                               = dynamics\equipments\item_tushkano_head.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_tushkano_head
inv_name_short		                               = mutant_tushkano_head
description			                               = mutant_tushkano_head_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 22
cost				                               = 510
tier = 1

[mutant_part_pseudogigant_hand]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_pseudogigant_hand"
visual				                               = dynamics\equipments\psevdogigant_hand.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_pseudogigant_hand
inv_name_short		                               = mutant_pseudogigant_hand
description			                               = mutant_pseudogigant_hand_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 24
cost				                               = 5340
tier = 5

[mutant_part_pseudogigant_eye]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_pseudogigant_hand"
visual				                               = dynamics\equipments\psevdogigant_hand.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_pseudogigant_eye
inv_name_short		                               = mutant_pseudogigant_eye
description			                               = mutant_pseudogigant_eye_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 24
cost				                               = 5620
tier = 5

[mutant_part_controller_glass]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_controller_glas"
visual				                               = dynamics\equipments\poltergeist_glas.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_part_controller_brain_tissue
inv_name_short		                               = mutant_part_controller_brain_tissue
description			                               = mutant_part_controller_brain_tissue_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 24
cost				                               = 4790
tier = 5

[mutant_part_controller_hand]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_controller_glas"
visual				                               = dynamics\equipments\poltergeist_glas.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_controller_hand
inv_name_short		                               = mutant_controller_hand
description			                               = mutant_controller_hand_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 14
cost				                               = 4180
tier = 5

[mutant_part_burer_hand]:mutant_part_general
$spawn 				                               = "devices\monster_items\mutant_burer_hand"
visual				                               = dynamics\equipments\item_burer_hand.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_burer_hand
inv_name_short		                               = mutant_burer_hand
description			                               = mutant_burer_hand_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 16
cost				                               = 2940
tier = 4

[mutant_part_cat_tail]:mutant_part_general
$spawn                                             = "devices\monster_items\mutant_psevdodog_tail"
visual                                             = dynamics\equipments\item_cat_tail.ogf
inv_name                                           = mutant_cat_tail
inv_name_short                                     = mutant_cat_tail
description                                        = mutant_cat_tail_description
inv_weight                                         = 0.1
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 18
cost                                               = 690
tier = 2

[mutant_part_fracture_hand]:mutant_part_general
$spawn                                             = "devices\monster_items\mutant_controller_hand"
visual                                             = dynamics\equipments\item_fracture_hand.ogf
inv_name                                           = mutant_fracture_hand
inv_name_short                                     = mutant_fracture_hand
description                                        = mutant_fracture_hand_description
inv_weight                                         = 0.1
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 19
cost                                               = 560
tier = 2

[mutant_part_crow_beak]:mutant_part_general
$spawn                                             = "devices\monster_items\mutant_crow_beak"
visual				                               = dynamics\equipments\crow_beak.ogf
inv_name                                           = str_mutant_part_crow_beak
inv_name_short                                     = str_mutant_part_crow_beak
description                                        = str_mutant_part_crow_beak_description
inv_weight                                         = 0.05
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 21
cost                                               = 1630
tier = 3

[mutant_part_dog_liver]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_liver.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_dog_liver
inv_name_short		                               = mutant_dog_liver
description			                               = mutant_dog_liver_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 17
cost				                               = 375
tier = 1

[mutant_part_dog_heart]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_heart.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_dog_heart
inv_name_short		                               = mutant_dog_heart
description			                               = mutant_dog_heart_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 19
cost				                               = 361
tier = 1

[mutant_part_cat_thyroid]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_lungs.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_cat_thyroid
inv_name_short		                               = mutant_cat_thyroid
description			                               = mutant_cat_thyroid_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 19
cost				                               = 415
tier = 2

[mutant_part_cat_claw]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_canine.ogf
inv_weight			                               = 0.01
inv_name			                               = mutant_cat_claw
inv_name_short		                               = mutant_cat_claw
description			                               = mutant_cat_claw_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 21
cost				                               = 325
tier = 1

[mutant_part_tusk_boar]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = dynamics\equipments\item_chimera_cogot.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_tusk_boar
inv_name_short		                               = mutant_tusk_boar
description			                               = mutant_tusk_boar_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 23
cost				                               = 375
tier = 2

[mutant_part_heart_bloodsucker]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_heart.ogf
inv_weight			                               = 0.1
inv_name			                               = mutant_heart_bloodsucker
inv_name_short		                               = mutant_heart_bloodsucker
description			                               = mutant_heart_bloodsucker_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 26
inv_grid_y         = 25
cost				                               = 620
tier = 2

[mutant_part_fang_psevdodog]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_canine.ogf
inv_weight			                               = 0.05
inv_name			                               = mutant_fang_psevdodog
inv_name_short		                               = mutant_fang_psevdodog
description			                               = mutant_fang_psevdodog_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 25
cost				                               = 250
tier = 2

[mutant_part_brain_burer]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_brain.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_brain_burer
inv_name_short		                               = mutant_brain_burer
description			                               = mutant_brain_burer_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 21
cost				                               = 2750
tier = 4

[mutant_part_heart_chimera]:mutant_part_general_add
$spawn 				                               = "devices\monster_items\mutant_psevdodog_tail"
visual				                               = it_heart.ogf
inv_weight			                               = 0.15
inv_name			                               = mutant_heart_chimera
inv_name_short		                               = mutant_heart_chimera
description			                               = mutant_heart_chimera_description
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 27
inv_grid_y         = 17
cost				                               = 2400
tier = 3