; Franchi SPAS-12
;-(TrickSR)-----------------------------------------
; калибр 							12/70
; длина ствола 						546 мм
; магазин							8+1
; вес без магазина					4.4
; максимальная дальность стрельбы	840 м
; эффективная дальность стрельбы	80-90 м
; прицельная дальность				40 м
; дульная скорость пули				405 м/с
; темп стрельбы						4 в/с
;---------------------------------------------------

[wpn_spas12]:weapon_probability,default_weapon_params,wpn_spas12_sounds
GroupControlSection					= spawn_group
$spawn							= "weapons\spas12"		; option for Level Editor
$npc			 				= on					; option for Level Editor
$prefetch 		 				= 8
scheduled						= off					; option for ALife Simulator
cform							= skeleton
class							= WP_ASHTG
description						= str_wpn_spas12_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

kind                                     = w_shotgun
repair_type                              = weapon
weapon_class                             = shotgun
tier									 = 4

;-------------------------------------------------------------------------------
inv_name						= str_wpn_spas12
inv_name_short						= str_wpn_spas12

inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 4
inv_grid_y         = 30

upgr_icon_x			= 8
upgr_icon_y			= 475
upgr_icon_width		= 290
upgr_icon_height   	= 57

kill_msg_x						= 91
kill_msg_y						= 104
kill_msg_width 						= 80
kill_msg_height						= 20

;-------------------------------------------------------------------------------
cost							= 10000
weapon_class						= shotgun
inv_weight						= 4.4
hud							= wpn_spas12_hud
visual 								= dynamics\weapons\wpn_spas12\wpn_spas12.ogf

        upgrades                    = up_gr_firstab_spas12, up_gr_seconab_spas12, up_gr_thirdab_spas12, up_gr_fourtab_spas12
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_spas12

ph_mass			 					= 4

;-------------------------------------------------------------------------------
ammo_class		 				= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 90
ammo_current		 				= 48
ammo_elapsed		 				= 0
ammo_limit		 				= 56
ammo_mag_size		 				= 8

fire_modes						= 1
tri_state_reload					= on

hand_dependence 					= 1
single_handed						= 0

;-ТТХ---------------------------------------------------------------------------
hit_power        			= 0.51, 0.51, 0.51, 0.51
hit_impulse      			= 120
hit_type 						= fire_wound
fire_distance						= 840
bullet_speed						= 405					; начальная скорость пули
rpm							= 150
rpm_empty_click 					= 200

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00175

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7

;-----дисперсия-------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.3  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.4f
crosshair_inertion			= 7.15

;отдача
cam_return				= 0
cam_relax_speed			= 20		;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 5.0		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc      = 1.5		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac     = 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle        	= 30.0		;максимальный угол отдачи
cam_max_angle_horz      = 30.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz     = 5.0		;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 5.0
zoom_cam_dispersion_inc		= 1.5
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 15.0
zoom_cam_max_angle_horz		= 15.0
zoom_cam_step_angle_horz	= 5.0

fire_dispersion_condition_factor = 2.5	;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius							= 30
max_radius							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 								= 2						; // secondary
animation_slot						= 9						; type of the animation that will be used

position							= -0.024, -0.081, 0.
orientation							= 0, 0, 0				; значение устанавливается в градусах

fire_point							= 0.0, 0.133, 0.686
fire_point2							= 0.0, 0.103, 0.686

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00

shell_point							= 0.0, 0.138, 0.07
shell_particles						= weapons\12ga

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.10,0.05		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor = 0

[wpn_spas12_hud]:hud_base
zoom_hide_crosshair		= true

shell_point			= 0.028,0.052,0.0147
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone			= wpn_body


fire_point			= 0, 0.051, 0.808
fire_bone			= wpn_body


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_spas12\wpn_spas12_hud.ogf

hands_position			= -0.041500,-0.170999,0.161000
hands_orientation		= -0.550000,0.750001,0.599999

hands_position_16x9		= -0.041500,-0.170999,0.161000
hands_orientation_16x9		= -0.550000,0.750001,0.599999

item_position			= 0.0,0.0,0.0
item_orientation		= 0.0,0.0,0.0

aim_hud_offset_pos = -0.106090,0.079000,-0.170000
aim_hud_offset_rot = 0.004800,-0.010500,-0.015000

aim_hud_offset_pos_16x9  = -0.106090,0.079000,-0.170000
aim_hud_offset_rot_16x9  = 0.004800,-0.010500,-0.015000

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

anm_show			= spas12_draw
anm_hide			= spas12_holster

anm_idle			= spas12_idle
anm_idle_aim			= spas12_idle_aim

anm_idle_moving			= spas12_moving
anm_idle_moving_crouch		= spas12_idle_crouch
anm_idle_sprint			= spas12_sprint

anm_bore			= spas12_no_reload

anm_shots			= spas12_shoot, shoot

anm_open			= spas12_reload_1
anm_add_cartridge		= spas12_reload_2, reload_2
anm_close			= spas12_reload_3, reload_3
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_spas12_nimble]:wpn_spas12
cost					= 12000
inv_weight				= 3.5
rpm					= 210					; 60	= 1 секунда
ammo_mag_size		 		= 10
fire_dispersion_base			= 0.2

description						= str_wpn_spas12_nimble_descr
inv_name						= str_wpn_spas12_nimble
inv_name_short					= str_wpn_spas12_nimble


inv_grid_width     = 5
inv_grid_height    = 1
inv_grid_x         = 25
inv_grid_y         = 36