; Охотничье ружье БМ16 (обрез)
;-(TrickSR)-----------------------------------------
; калибр 							12/70
; длина ствола 						265
; магазин							2
; вес без магазина					1.9
; максимальная дальность стрельбы	560 м
; эффективная дальность стрельбы	60 м
; прицельная дальность				---
; дульная скорость пули				235 м/с
; темп стрельбы						---
;---------------------------------------------------

[wpn_bm16]:weapon_probability,default_weapon_params,wpn_bm16_sounds
GroupControlSection					= spawn_group
$spawn								= "weapons\bm16"		; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 		 					= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_BM16
description							= str_wpn_bm16_descr

ef_main_weapon_type					= 1
ef_weapon_type						= 9

kind                                     = w_shotgun
repair_type                              = weapon
weapon_class                             = shotgun
tier									 = 1

;-------------------------------------------------------------------------------
inv_name							= str_wpn_bm16
inv_name_short						= str_wpn_bm16

inv_grid_width     = 3
inv_grid_height    = 1
inv_grid_x         = 14
inv_grid_y         = 21

upgr_icon_x			= 599
upgr_icon_y			= 559
upgr_icon_width		= 272
upgr_icon_height   	= 54

kill_msg_x							= 0
kill_msg_y							= 104
kill_msg_width						= 54
kill_msg_height						= 16

;-------------------------------------------------------------------------------
cost								= 200
weapon_class						= shotgun
inv_weight							= 1.9
hud									= wpn_bm16_hud
visual 								= dynamics\weapons\wpn_bm16\wpn_bm16.ogf

upgrades							= up_gr_firstab_bm16, up_gr_seconab_bm16, up_gr_thirdab_bm16
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_bm16

ph_mass			 					= 2

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 10
ammo_current						= 12
ammo_elapsed					 	= 2
ammo_limit							= 14
ammo_mag_size					 	= 2

fire_modes							= 1 ;, 2 ;Class BM-16 does not support anything else

hand_dependence 					= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power       = 0.5, 0.5, 0.5, 0.5
hit_impulse     = 150
hit_type 		= fire_wound
fire_distance 						= 560
bullet_speed						= 235
rpm 								= 300
rpm_empty_click						= 310

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.002
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.03
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00375
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00375

;-DOF---------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7

;-дисперсия---------------------------------------------------------------------
fire_dispersion_base		= 0.44  	;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.0f
crosshair_inertion			= 4.7

cam_return				= 1
cam_relax_speed         = 4.0		;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 5.5 	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 5.5 	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.5 	;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 15 		;максимальный угол отдачи
cam_max_angle_horz		= 15 		;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 5.5 	;(degree) size of step camera moved in horizontal position while shooting

zoom_cam_relax_speed        = 4.0    ; scope & ironsight
zoom_cam_relax_speed_ai     = 120.75
zoom_cam_dispersion         = 3.5
zoom_cam_dispersion_inc     = 3.5
zoom_cam_dispersion_frac    = 0.5
zoom_cam_max_angle          = 5.0
zoom_cam_max_angle_horz     = 5.0
zoom_cam_step_angle_horz    = 3.5

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0


fire_dispersion_condition_factor = 2
;- for AI ----------------------------------------------------------------------
min_radius							= 10
max_radius							= 25

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

hit_probability_gd_novice			= 0.45
hit_probability_gd_stalker			= 0.55
hit_probability_gd_veteran			= 0.65
hit_probability_gd_master			= 0.75

;-------------------------------------------------------------------------------
slot 								= 2
animation_slot						= 3

position 							= -0.026, -0.096, 0.045
orientation							= 0, 30, 0				;значение устанавливается в градусах

fire_point							=  0.000000,0.136000,0.390000	;r
fire_point2							=  0.000000,0.136000,0.390000	;l

flame_particles						= weapons\generic_weapon05
smoke_particles						= weapons\generic_shoot_00

shell_point							= 0.0, 0.136, 0.07

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.11,0.15
strap_orientation					= -15,-9,110
strap_bone0							= bip01_spine2
strap_bone1							= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 0
grenade_launcher_status				= 0

zoom_enabled						= true
scope_zoom_factor = 0

[wpn_bm16_hud]:hud_base
zoom_hide_crosshair					= true

hands_position					= 0.06,-0.11,0.05
hands_orientation				= 2,2,0

hands_position_16x9				= 0.06,-0.11,0.05
hands_orientation_16x9			= 2,2,0

item_position					= 0,0,0
item_orientation				= 0,0,0

shell_point						= 0,0,0
shell_dir                     	= 0.0, 1.0, 0.0
shell_bone						= wpn_body

fire_point						= 0,0,0
fire_bone                     	= muzzle

attach_place_idx				= 0
item_visual						= dynamics\weapons\wpn_bm16\wpn_bm16_hud

anm_show_0			            = bm16_draw,idle_both
anm_show_1			            = bm16_draw,idle_one
anm_show_2			            = bm16_draw,idle

anm_hide_0			            = bm16_holster,idle_both
anm_hide_1			            = bm16_holster,idle_one
anm_hide_2			            = bm16_holster,idle

anm_idle_0			            = bm16_idle,idle_both
anm_idle_1			            = bm16_idle,idle_one
anm_idle_2			            = bm16_idle,idle

anm_idle_aim_0			        = bm16_idle_aim,idle_both
anm_idle_aim_1			        = bm16_idle_aim,idle_one
anm_idle_aim_2			        = bm16_idle_aim,idle

anm_idle_moving_0		        = bm16_idle_moving,idle_both
anm_idle_moving_1		        = bm16_idle_moving,idle_one
anm_idle_moving_2		        = bm16_idle_moving,idle

anm_idle_moving_crouch_0		= bm16_idle_crouch,idle_both
anm_idle_moving_crouch_1		= bm16_idle_crouch,idle_one
anm_idle_moving_crouch_2		= bm16_idle_crouch,idle

anm_idle_sprint_0		        = bm16_idle_sprint,idle_both
anm_idle_sprint_1		        = bm16_idle_sprint,idle_one
anm_idle_sprint_2		        = bm16_idle_sprint,idle

anm_reload_1					= bm16_reload,reload_one
anm_reload_2					= bm16_reload,reload_both
anm_shot_1						= bm16_shoot_one,shoot_both
anm_shot_2						= bm16_shoot_both,shoot_one

anm_bore_0						= bm16_idle_aim,idle_both
anm_bore_1						= bm16_idle_aim,idle_one
anm_bore_2						= bm16_idle_aim,idle


aim_hud_offset_pos				= -0.138,0.085,0
aim_hud_offset_rot				= 0.015,0.0385,0.0

aim_hud_offset_pos_16x9			= -0.138,0.085,0
aim_hud_offset_rot_16x9			= 0.015,0.0385,0.0

gl_hud_offset_pos				= 0,0,0
gl_hud_offset_rot				= 0,0,0

lean_hud_offset_pos				= 0,0,0
lean_hud_offset_rot				= 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------