;-- combat

[up_sect_firsta_medium_banditmerc]:up_sect_prop_durability_1

[up_sect_firstc_medium_banditmerc]:up_sect_prop_wound_10

[up_sect_firstd_medium_banditmerc]:up_sect_prop_armor_5

[up_sect_firste_medium_banditmerc]:up_sect_prop_armor_10

[up_sect_firstf_medium_banditmerc]:up_sect_prop_wound_20


[up_sect_secona_medium_banditmerc]:up_sect_prop_weight_2

[up_sect_seconc_medium_banditmerc]:up_sect_prop_radiation_10

[up_sect_second_medium_banditmerc]:up_sect_prop_shock_20

[up_sect_secone_medium_banditmerc]:up_sect_prop_durability_2


[up_sect_thirda_medium_banditmerc]:up_sect_prop_arty_1

[up_sect_thirdc_medium_banditmerc]:up_sect_prop_burn_20

[up_sect_thirde_medium_banditmerc]:up_sect_prop_health_1


[up_sect_fourta_medium_banditmerc]:up_sect_prop_stamina_1

[up_sect_fourtc_medium_banditmerc]:up_sect_prop_weight_2



[up_firsta_medium_banditmerc]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_medium_banditmerc
section                 = up_sect_firsta_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_1_name
description             = st_up_durability_1_descr
icon                    = ui_inGame2_upgrade_outfit_durability_1


[up_firstc_medium_banditmerc]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_medium_banditmerc
section                 = up_sect_firstc_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2


[up_firstd_medium_banditmerc]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_medium_banditmerc
section                 = up_sect_firstd_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_firste_medium_banditmerc]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1


[up_firstf_medium_banditmerc]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_secona_medium_banditmerc]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_medium_banditmerc
section                 = up_sect_secona_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_seconc_medium_banditmerc]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_medium_banditmerc
section                 = up_sect_seconc_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_radio

name                    = st_up_rad_1_name
description             = st_up_rad_1_descr
icon                    = ui_inGame2_upgrade_outfit_rad_2


[up_second_medium_banditmerc]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_medium_banditmerc
section                 = up_sect_second_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_electro

name                    = st_up_shock_1_name
description             = st_up_shock_1_descr
icon                    = ui_inGame2_upgrade_outfit_shock_2


[up_secone_medium_banditmerc]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_2_name
description             = st_up_durability_2_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2


[up_thirda_medium_banditmerc]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_medium_banditmerc
section                 = up_sect_thirda_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_artefact

name                    = st_up_arty_1_name
description             = st_up_arty_1_descr
icon                    = ui_inGame2_upgrade_outfit_arty_1


[up_thirdc_medium_banditmerc]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_medium_banditmerc
section                 = up_sect_thirdc_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_thermo

name                    = st_up_burn_1_name
description             = st_up_burn_1_descr
icon                    = ui_inGame2_upgrade_outfit_burn_2


[up_thirde_medium_banditmerc]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health

name                    = st_up_health_1_name
description             = st_up_health_1_descr
icon                    = ui_inGame2_upgrade_outfit_health_1


[up_fourta_medium_banditmerc]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_medium_banditmerc
section                 = up_sect_fourta_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_1_name
description             = st_up_stamina_1_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_1


[up_fourtc_medium_banditmerc]
scheme_index            = 1, 5
known                   = 1
effects                 = 
section                 = up_sect_fourtc_medium_banditmerc

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_2_name
description             = st_up_weight_2_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1



[up_gr_firstab_medium_banditmerc]
elements                = up_firsta_medium_banditmerc

[up_gr_firstcd_medium_banditmerc]
elements                = up_firstc_medium_banditmerc, up_firstd_medium_banditmerc

[up_gr_firstef_medium_banditmerc]
elements                = up_firste_medium_banditmerc, up_firstf_medium_banditmerc

[up_gr_seconab_medium_banditmerc]
elements                = up_secona_medium_banditmerc

[up_gr_seconcd_medium_banditmerc]
elements                = up_seconc_medium_banditmerc, up_second_medium_banditmerc

[up_gr_seconef_medium_banditmerc]
elements                = up_secone_medium_banditmerc

[up_gr_thirdab_medium_banditmerc]
elements                = up_thirda_medium_banditmerc

[up_gr_thirdcd_medium_banditmerc]
elements                = up_thirdc_medium_banditmerc

[up_gr_thirdef_medium_banditmerc]
elements                = up_thirde_medium_banditmerc

[up_gr_fourtab_medium_banditmerc]
elements                = up_fourta_medium_banditmerc

[up_gr_fourtcd_medium_banditmerc]
elements                = up_fourtc_medium_banditmerc

