; Magnum Desert Eagle (Mark VII) .45ACP
;-(TrickSR)-----------------------------------------
; калибр 							11.43x23 мм (.45ACP)
; длина ствола 						152 мм
; магазин							8
; вес без магазина					1.897
; максимальная дальность стрельбы	810 м
; эффективная дальность стрельбы	80 м
; прицельная дальность				---
; дульная скорость пули				400 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_desert_eagle]:weapon_probability,default_weapon_params,wpn_desert_eagle_sounds
GroupControlSection					= spawn_group
discovery_dependency 				=
$spawn								= "weapons\Desert Eagle"	; option for Level Editor
$npc			 					= on						; option for Level Editor
$prefetch 							= 8
scheduled 							= off						; option for ALife Simulator
cform 								= skeleton
class 								= WP_PM
description							= str_wpn_desert_eagle_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

kind                                     = w_pistol
repair_type                              = weapon
tier									 = 3

;-------------------------------------------------------------------------------
inv_name							= str_wpn_desert_eagle
inv_name_short						= str_wpn_desert_eagle

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 2
inv_grid_y         = 29

upgr_icon_x			= 794
upgr_icon_y			= 614
upgr_icon_width		= 203
upgr_icon_height   	= 132

kill_msg_x							= 194
kill_msg_y							= 123
kill_msg_width						= 46
kill_msg_height						= 27

;-------------------------------------------------------------------------------
cost								= 5500
inv_weight							= 1.897
hud 								= wpn_desert_eagle_hud
visual								= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle.ogf

        upgrades                    = up_gr_firstab_desert_eagle, up_gr_seconab_desert_eagle, up_gr_thirdab_desert_eagle, up_gr_fourtab_desert_eagle, up_gr_fifthab_desert_eagle
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_desert_eagle

ph_mass			 					= 2

;-------------------------------------------------------------------------------
ammo_class		 					= ammo_11.43x23_fmj, ammo_11.43x23_hydro

startup_ammo 						= 90
ammo_current						= 42
ammo_elapsed		 				= 8
ammo_limit							= 48
ammo_mag_size		 				= 8

hand_dependence		 				= 1
single_handed						= 1

fire_modes							= 1

;-TTX---------------------------------------------------------------------------
hit_power           	= 1.25, 1.25, 1.25, 1.25
hit_impulse	 		 	= 75
hit_type 							= fire_wound
fire_distance						= 810
bullet_speed		 				= 400
rpm									= 200
rpm_empty_click 	 				= 120

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.01
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.1
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00225
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.00225
;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7


;-DISP------------------------------------------
fire_dispersion_base		= 0.18 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.1
crosshair_inertion			= 4

;отдача
cam_return					= 0
cam_relax_speed         	= 6			;скорость возврата в исходное положение
cam_relax_speed_ai      	= 120.75
cam_dispersion          	= 1.8		;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc			= 1.8		;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac			= 1.0		;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle				= 15.0		;максимальный угол отдачи
cam_max_angle_horz			= 15.0		;(degree) maximum shot horizontal degree
cam_step_angle_horz			= 1.0		;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 				= 1.0
PDM_disp_crouch_no_acc 			= 1.0

fire_dispersion_condition_factor = 12		;увеличение дисперсии в процентах при максимальном износе


;- for AI ----------------------------------------------------------------------
min_radius							= 0
max_radius							= 45

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position							= -0.021, -0.085, 0.0
orientation 						= 0, 0, 0

fire_point							= 0.0, 0.133, 0.22

flame_particles		 				= weapons\generic_weapon03
smoke_particles		 				= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\45acp

;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 2
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor = 0

silencer_name						= wpn_addon_silencer		; section name for the attachable silencer
silencer_x                  = 74		; offset in inventory icon
silencer_y                  = -21

silencer_hit_power 				= 0.5, 0.5, 0.5, 0.5
silencer_hit_impulse	 			= 150
silencer_fire_distance 				= 400
silencer_bullet_speed	 			= 285

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_desert_eagle_hud]:hud_base
zoom_hide_crosshair			= true

hands_position			= 0.033,-0.1895,0.039
hands_orientation		= 2,2,0
hands_position_16x9		= 0.033,-0.1895,0.039
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

item_visual             	= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_hud
attach_place_idx			= 0

shell_point					= 0,0,0
shell_bone              	= gilza

fire_point					= 0,0,0
fire_bone               	= muzzle

anm_show						= desert_eagle_draw
anm_show_empty					= desert_eagle_draw, desert_eagle_opened
anm_hide            			= desert_eagle_holster
anm_hide_empty					= desert_eagle_holster, desert_eagle_opened
		
anm_idle            			= desert_eagle_idle
anm_idle_empty      			= desert_eagle_idle, desert_eagle_opened
anm_shots						= desert_eagle_shoot
anm_shot_l						= desert_eagle_shoot, desert_eagle_shoot_last
anm_idle_aim					= desert_eagle_idle_aim
anm_idle_aim_empty				= desert_eagle_idle_aim, desert_eagle_opened
		
anm_reload						= desert_eagle_reload
anm_reload_empty				= desert_eagle_reload_empty
anm_idle_moving					= desert_eagle_idle_moving
anm_idle_moving_empty			= desert_eagle_idle_moving, desert_eagle_opened
anm_idle_moving_crouch			= desert_eagle_idle_crouch
anm_idle_moving_crouch_empty	= desert_eagle_idle_crouch, desert_eagle_opened
anm_idle_sprint					= desert_eagle_idle_sprint
anm_idle_sprint_empty			= desert_eagle_idle_sprint, desert_eagle_opened
anm_bore						= desert_eagle_idle_aim
anm_bore_empty					= desert_eagle_idle_aim, desert_eagle_opened

aim_hud_offset_pos = -0.151125,0.057700,-0.150000
aim_hud_offset_rot = 0.015000,0.035000,0.000000

aim_hud_offset_pos_16x9 = -0.151125,0.057700,-0.150000
aim_hud_offset_rot_16x9 = 0.015000,0.035000,0.000000

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

		lowered_hud_offset_pos		        = 0.04, -0.41, -0.06
        lowered_hud_offset_pos_16x9	        = 0.04, -0.41, -0.06
        lowered_hud_offset_rot		        = -0.7, -0.03, -0.05
        lowered_hud_offset_rot_16x9	        = -0.7, -0.03, -0.05

;-----------------------------------------------------------------------------
; Уникальнvе
;-----------------------------------------------------------------------------
[wpn_desert_eagle_nimble]:wpn_desert_eagle
$spawn								= "weapons\wpn_desert_eagle_nimble"
inv_name							= str_wpn_desert_eagle_steppe
description							= str_wpn_desert_eagle_steppe_descr

cost								= 7000

fire_dispersion_base				= 0.015

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 38
inv_grid_y         = 39

upgr_icon_x							= 505
upgr_icon_y							= 1205
upgr_icon_width						= 300
upgr_icon_height 					= 130

hud 				= wpn_desert_eagle_nimble_hud

[wpn_desert_eagle_nimble_hud]:wpn_desert_eagle_hud
item_visual             	= dynamics\weapons\wpn_desert_eagle\wpn_desert_eagle_nimble_hud

aim_hud_offset_pos = -0.15105,0.06,-0.150000
aim_hud_offset_rot = 0.025,0.035000,0.000000

aim_hud_offset_pos_16x9 = -0.15105,0.06,-0.150000
aim_hud_offset_rot_16x9 = 0.025,0.035000,0.000000