; Гладкоствольное ружье Armsel Protecta
;-(TrickSR)-----------------------------------------
; калибр 							12/70
; длина ствола 						305 мм
; магазин							12
; вес без магазина					4.2
; максимальная дальность стрельбы	560 м
; эффективная дальность стрельбы	60 м
; прицельная дальность				---
; дульная скорость пули				235 м/с
; темп стрельбы						210 в/м
;---------------------------------------------------

[wpn_protecta]:weapon_probability,default_weapon_params,wpn_protecta_sounds
GroupControlSection					= spawn_group
discovery_dependency 				=
$spawn 								= "weapons\protecta"	; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 		 					= 8
scheduled							= off					; option for ALife Simulator
cform								= skeleton
class								= WP_ASHTG
description							= str_wpn_protecta_descr

parent_section						= wpn_protecta

ef_main_weapon_type					= 1
ef_weapon_type						= 9

kind                                     = w_shotgun
repair_type                              = weapon
weapon_class                             = shotgun
tier									 = 4

;-------------------------------------------------------------------------------
inv_name							= str_wpn_protecta
inv_name_short						= str_wpn_protecta

inv_grid_width     = 5
inv_grid_height    = 2
inv_grid_x         = 11
inv_grid_y         = 18

upgr_icon_x			= 0
upgr_icon_y			= 909
upgr_icon_width		= 297
upgr_icon_height   	= 113

kill_msg_x							= 258
kill_msg_y							= 3
kill_msg_width						= 94
kill_msg_height						= 21

;-------------------------------------------------------------------------------
cost							 	= 9000
weapon_class			 			= shotgun
inv_weight							= 4.2
hud									= wpn_protecta_hud
visual 								= dynamics\weapons\wpn_protecta\wpn_protecta

		upgrades                                 = up_gr_firstab_protecta, up_gr_seconab_protecta, up_gr_thirdab_protecta, up_gr_fourtab_protecta
		installed_upgrades                       =
		upgrade_scheme                           = upgrade_scheme_protecta

ph_mass					 			= 4

;-------------------------------------------------------------------------------
ammo_class		 				= ammo_12x70_buck, ammo_12x76_zhekan

startup_ammo 						= 90
ammo_current		 				= 72
ammo_elapsed		 				= 0
ammo_limit		 					= 84
ammo_mag_size		 				= 12

fire_modes							= 1

tri_state_reload					= on

hand_dependence 	 				= 1
single_handed						= 0

;-TTX---------------------------------------------------------------------------
hit_power        			= 0.52, 0.52, 0.52, 0.52
hit_impulse      			= 120
hit_type 							= fire_wound
fire_distance						= 560
bullet_speed					 	= 235					; начальная скорость пули
rpm									= 155					; 60 = 1 секунда
rpm_empty_click						= 200

misfire_probability        = 0.005 ;вероятность осечки при максимальном износе  !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.00175
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.002

;---DOF-------------------------------------------------------------------------
zoom_dof							= 0.5, 1.0, 180
;reload_dof							= 0.0, 0.5, 5, 1.7

;---дисперсия---------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base		= 0.25  ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor		= 1.2f
crosshair_inertion			= 7.75

;отдача
cam_return				= 0
cam_relax_speed         = 10	;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 3.0	;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 2.0	;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 0.7
cam_max_angle			= 15.0	;максимальный угол отдачи
cam_max_angle_horz		= 15.0	;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 3.0	;(degree) size of step camera moved in horizontal position while shooting

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 2.0
PDM_disp_accel_factor 		= 2.0
PDM_disp_crouch	 			= 1.0
PDM_disp_crouch_no_acc 		= 1.0

zoom_cam_relax_speed		= 10     ; scope & ironsight
zoom_cam_relax_speed_ai		= 120.75
zoom_cam_dispersion			= 3.0
zoom_cam_dispersion_inc		= 2.5
zoom_cam_dispersion_frac	= 0.7
zoom_cam_max_angle			= 10.0
zoom_cam_max_angle_horz		= 10.0
zoom_cam_step_angle_horz	= 3.0

fire_dispersion_condition_factor = 3	;увеличение дисперсии в процентах при максимальном износе

;- for AI ----------------------------------------------------------------------
min_radius 							= 30
max_radius 							= 50

holder_range_modifier				= 1.0					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.0					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 						 		= 2						; // secondary
animation_slot		 				= 10					; type of the animation that will be used

position 							= -0.024, -0.097, 0.0
orientation							= 0, -4, 0				; значение устанавливается в градусах

fire_point							= 0.0, 0.158, 0.647
fire_point2							= 0.0, 0.158, 0.647

flame_particles					 = weapons\generic_weapon05
smoke_particles					 = weapons\generic_shoot_00
shell_particles         			= weapons\12ga
shell_point							= 0.0, 0.180, 0.647

;-STRAP PARAMETERS--------------------------------------------------------------
;на плечо (подмышка)
strap_position 						= -0.26,-0.15,0.15		; position (offset) and orientation of the weapon when it is strapped
strap_orientation					= -15,-9,110			; (3rd person view in degrees)
strap_bone0						= bip01_spine2
strap_bone1						= bip01_spine1

light_color		 				= 0.6,0.5,0.3
light_range		 				= 6.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 				= 0.2

;-addons------------------------------------------------------------------------
scope_status					= 2
silencer_status					= 0
grenade_launcher_status				= 0

zoom_enabled		= true					; (on,off)zoom mode (right mouse button)
zoom_rotate_time	= 0.25
scope_zoom_factor 	= 0					; fov for zoom mode

scopes_sect						= scope_susat_protecta_green
scopes							= acog
scope_x								= 63
scope_y								= -1

[wpn_protecta_hud]:hud_base
zoom_hide_crosshair			= true

shell_point			= 0,0,0
shell_dir           = 0,0,0
shell_bone			= gilza

fire_point		  	= 0,0,0
fire_bone               = muzzle


attach_place_idx		= 0
item_visual                   	= dynamics\weapons\wpn_protecta\wpn_protecta_hud

hands_position				= 0.11,-0.04,0.2
hands_orientation			= 0,0,0

hands_position_16x9			= 0.11,-0.04,0.2
hands_orientation_16x9			= 0,0,0

item_position				= 0,0,0
item_orientation			= 0,0,0

aim_hud_offset_pos		= -0.11,0.04,-0.1
aim_hud_offset_rot		= 0,0,0

aim_hud_offset_pos_16x9		= -0.11,0.04,-0.1
aim_hud_offset_rot_16x9		= 0,0,0

lowered_hud_offset_pos					 = 0.145, 0.0, -0.06
lowered_hud_offset_pos_16x9				 = 0.145, 0.0, -0.06
lowered_hud_offset_rot					 = -0.05, -0.55, 0.4
lowered_hud_offset_rot_16x9				 = -0.05, -0.55, 0.4

anm_show			= protecta_draw
anm_hide			= protecta_holster
anm_idle			= protecta_idle
anm_idle_aim			= protecta_aim
anm_idle_moving			= protecta_move
anm_idle_moving_crouch		= protecta_crouch
anm_idle_sprint			= protecta_sprint
anm_bore			= protecta_aim
anm_shots			= protecta_shoot
anm_open			= protecta_reload_start
anm_add_cartridge		= protecta_reload, protecta_reload_w
anm_close			= protecta_reload_end

[scope_susat_protecta_green]
scope_name						= acog_green
scope_x							= 95
scope_y							= -1

[wpn_protecta_acog]:wpn_protecta
1icon_layer                              = acog
1icon_layer_x                            = 95
1icon_layer_y                            = -1

inv_weight                               = 3.5

hud                                      = wpn_protecta_acog_hud

scope_status							 = 1
scope_zoom_factor                        = 40
scope_texture							 = wpn_owa_crosshair_acog
use_alt_aim_hud                   = true	
scope_zoom_factor_alt             = 0

zoom_rotate_time                         = 0.25

[wpn_protecta_acog_hud]:wpn_protecta_hud,hud_low_interia

aim_hud_offset_pos                       = -0.11042, 0.065, -0.2
aim_hud_offset_pos_16x9                  = -0.11042, 0.065, -0.2
aim_hud_offset_rot                       = 0.035, 0, 0
aim_hud_offset_rot_16x9                  = 0.035, 0, 0

gl_hud_offset_pos                        = -0.11042, 0.065, -0.2
gl_hud_offset_pos_16x9                   = -0.11042, 0.065, -0.2
gl_hud_offset_rot                        = 0.035, 0, 0
gl_hud_offset_rot_16x9                   = 0.035, 0, 0