; Пистолет Макарова - ПМ 
;-(TrickSR)-----------------------------------------
; калибр 							9х18 мм
; длина ствола 						93.5 мм
; магазин							8
; вес без магазина					0.73
; максимальная дальность стрельбы	500 м
; эффективная дальность стрельбы	25 м
; прицельная дальность				---
; дульная скорость пули				315 м/с
; темп стрельбы						30 в/м
;---------------------------------------------------

[wpn_pm]:weapon_probability,default_weapon_params,wpn_pm_sounds
GroupControlSection					= spawn_group
$spawn 								= "weapons\pm"			; option for Level Editor
$npc			 					= on					; option for Level Editor
$prefetch 							= 8
scheduled 							= off 					; option for ALife Simulator
cform 								= skeleton
class 								= WP_PM
description							= str_wpn_pm_descr

ef_main_weapon_type					= 0
ef_weapon_type						= 5

kind                                     = w_pistol
repair_type                              = weapon
tier									 = 1

;-------------------------------------------------------------------------------
inv_name							= str_wpn_pm
inv_name_short						= str_wpn_pm

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 16
inv_grid_y         = 23

upgr_icon_x			= 830
upgr_icon_y			= 8
upgr_icon_width		= 133
upgr_icon_height   	= 118

kill_msg_x							= 227
kill_msg_y							= 82
kill_msg_width						= 27
kill_msg_height						= 23

;-------------------------------------------------------------------------------
cost						= 400
inv_weight					= 0.73
hud 						= wpn_pm_hud
visual 						= dynamics\weapons\wpn_pm\wpn_pm.ogf

        upgrades                    = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_pm

ph_mass			 			= 1

;-------------------------------------------------------------------------------
ammo_class		 				= ammo_9x18_fmj, ammo_9x18_pmm

startup_ammo						= 90
ammo_current						= 48
ammo_elapsed						= 8
ammo_limit							= 56
ammo_mag_size						= 8

hand_dependence		 				= 1
single_handed						= 1

fire_modes						= 1
;-TTX---------------------------------------------------------------------------
hit_power           		= 0.32, 0.32, 0.32, 0.32
hit_impulse	 		 		= 75
hit_type 							= fire_wound
fire_distance						= 500
bullet_speed					 	= 315
rpm									= 200
rpm_empty_click 	 				= 120

use_aim_bullet						= true					; Поддерживается ли первая суппер пуля
time_to_aim							= 1.0

misfire_probability					= 0.005					
; вероятность осечки при максимальном износе !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition		= 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition		= 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= 0.007
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= 0.07
;увеличение изношености при одиночном выстреле
condition_shot_dec      	= 0.0015
;увеличение изношености при выстреле очередью
condition_queue_shot_dec	= 0.0015
;-DOF---------------------------------------------------------------------------
zoom_dof							= -1000, 1.0, 1000
reload_dof							= 0.0, 0.5, 5, 1.7

;-----дисперсия-------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base	= 0.25 ;0.19 			;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.0
crosshair_inertion		= 3

;отдача
cam_return				= 0
cam_relax_speed         = 8				;скорость возврата в исходное положение
cam_relax_speed_ai      = 360
cam_dispersion          = 0.75				;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc		= 0.75				;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac		= 1.0				;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle			= 5.0			;максимальный угол отдачи
cam_max_angle_horz		= 5.0				;(degree) maximum shot horizontal degree
cam_step_angle_horz		= 1.0				;(degree) size of step camera moved in horizontal position while shooting

fire_dispersion_condition_factor = 11		;увеличение дисперсии в процентах при максимальном износе

PDM_disp_base 				= 0.5
PDM_disp_vel_factor 		= 1.1
PDM_disp_accel_factor 		= 1.1
PDM_disp_crouch	 			= 1
PDM_disp_crouch_no_acc 		= 1

;- for AI ----------------------------------------------------------------------
min_radius 							= 0
max_radius 							= 30

holder_range_modifier				= 1.00					; во сколько раз увеличивается eye_range
holder_fov_modifier					= 1.00					; во сколько раз увеличивается eye_fov

;-------------------------------------------------------------------------------
slot 			 					= 1
animation_slot						= 1						; type of the animation that will be used

position 							= -0.021, -0.085, 0.0
orientation 						= 0, 0, 0

fire_point 							= 0.0, 0.133, 0.161

flame_particles					 	= weapons\generic_weapon03
smoke_particles					 	= weapons\generic_shoot_00

shell_point		 					= 0.0, 0.133, 0.047
shell_dir		 					= 0.0, 0.0, 0.4
shell_particles	 					= weapons\9x18

;-STRAP PARAMETERS--------------------------------------------------------------
;strap_position 					= -0.1,-0.45,0.2		; position (offset) and orientation of the weapon when it is strapped
;strap_orientation 					= 1.57,0,0				; (3rd person view)
;strap_bone0						= bip01_spine2
;strap_bone1						= bip01_spine1

light_color		 					= 0.6,0.5,0.3
light_range		 					= 3.0
light_var_color		 				= 0.05
light_var_range		 				= 0.5
light_time 		 					= 0.2

;-addons------------------------------------------------------------------------
scope_status						= 0
silencer_status						= 2
grenade_launcher_status				= 0

zoom_enabled						= true
zoom_rotate_time					= 0.25
scope_zoom_factor = 0

silencer_name 						= wpn_addon_silencer	; section name for the attachable silencer
silencer_x                  = 38		; offset in inventory icon
silencer_y                  = -18

;silencer_hit_power 				= 0.45, 0.45, 0.45, 0.45
;silencer_hit_impulse	 			= 10
silencer_fire_distance 				= 430
silencer_bullet_speed	 			= 290

;silencer_flame_particles 			= weapons\generic_weapon01
silencer_smoke_particles 			= weapons\generic_shoot_00

silencer_light_color				= 0.6,0.5,0.3
silencer_light_range				= 0.01
silencer_light_var_color			= 0.05
silencer_light_var_range			= 0.5
silencer_light_time 				= 0.2

[wpn_pm_hud]:hud_base
zoom_hide_crosshair			= true

hands_position			= 0.033,-0.1895,0.039
hands_orientation		= 2,2,0
hands_position_16x9		= 0.033,-0.1895,0.039
hands_orientation_16x9	= 2,2,0

item_position				= 0,0,0
item_orientation			= 0,0,0

item_visual             	= dynamics\weapons\wpn_pm\wpn_pm_hud
attach_place_idx				= 0

shell_point					= 0,0,0
shell_bone              	= gilza

fire_point					= 0,0,0
fire_bone               	= muzzle

anm_show						= pm_draw
anm_show_empty					= pm_draw, opened
anm_hide            			= pm_holster
anm_hide_empty					= pm_holster, opened
		
anm_idle            			= pm_idle
anm_idle_empty      			= pm_idle, opened
anm_shots						= pm_shoot, shoot
anm_shot_l						= pm_shoot, shoot_last
anm_idle_aim					= pm_idle_aim
anm_idle_aim_empty				= pm_idle_aim, opened
		
anm_reload						= pm_reload, reload
anm_reload_empty				= pm_reload_empty, reload_empty
anm_idle_moving					= pm_idle_moving
anm_idle_moving_empty			= pm_idle_moving, opened
anm_idle_moving_crouch			= pm_idle_crouch
anm_idle_moving_crouch_empty	= pm_idle_crouch, opened
anm_idle_sprint					= pm_idle_sprint
anm_idle_sprint_empty			= pm_idle_sprint, opened
anm_bore						= pm_idle_aim
anm_bore_empty					= pm_idle_aim, opened


aim_hud_offset_pos = -0.153950,0.070800,-0.150000
aim_hud_offset_rot = 0.029,0.035100,0.000000

aim_hud_offset_pos_16x9 = -0.153950,0.070800,-0.150000
aim_hud_offset_rot_16x9 = 0.029,0.035100,0.000000

gl_hud_offset_pos			= 0,0,0
gl_hud_offset_rot			= 0,0,0

lean_hud_offset_pos			= 0,0,0
lean_hud_offset_rot			= 0,0,0

		lowered_hud_offset_pos		        = 0.04, -0.41, -0.06
        lowered_hud_offset_pos_16x9	        = 0.04, -0.41, -0.06
        lowered_hud_offset_rot		        = -0.7, -0.03, -0.05
        lowered_hud_offset_rot_16x9	        = -0.7, -0.03, -0.05

;-------------------------------------------------------------------------------
; Уникальные
;-------------------------------------------------------------------------------
[wpn_pm_actor]:wpn_pm
$spawn 								= "weapons\pm_actor"	; option for Level Editor
inv_name							= str_wpn_pm_actor
description							= str_wpn_pm_actor_descr

cost								= 500

upgrades							= up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades					=
upgrade_scheme						= upgrade_scheme_pm

fire_dispersion_base				= 0.022					; угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)

condition_shot_dec 					= 0.0002
condition_queue_shot_dec			= 0.0002

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 16
inv_grid_y         = 23
