[up_sect_firsta_vintorez]
;Надежность(1)10%
;--------------
cost		      		= 1000
value					= +10

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.001
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.013 ;0.03

[up_sect_firstc_vintorez]
;Отдача(2)-15%
cost		      		= 1500
value					= -20

cam_dispersion              = -0.1		;0.1
cam_dispersion_inc         	= -0.04		;0.6
cam_step_angle_horz        	= -0.15		;0.6

zoom_cam_dispersion          = -0.04	;0.1
zoom_cam_dispersion_inc      = -0.02	;0.5
zoom_cam_step_angle_horz     = -0.06	;0.5


[up_sect_firstd_vintorez]
;Настильность(2)20%
;------------------
cost		      		= 1500
value					= +30

bullet_speed            = +58
fire_dispersion_base    = -0.04

[up_sect_firste_vintorez]
;Удобство(3)25%
;--------------
cost		      		= 2000
value					= +25

crosshair_inertion			= -1.5

PDM_disp_base 				= -0.2
PDM_disp_vel_factor 		= -0.4
PDM_disp_accel_factor 		= -0.4

[up_sect_firstf_vintorez]
;Точность(3)30%
;--------------
cost		      		= 2000
value					= +30

fire_dispersion_base	= -0.04
fire_dispersion_condition_factor    = -1 ;15

[up_sect_secona_vintorez]
;Настильность(1)10%
;------------------
cost		      		= 1000
value					= +10

bullet_speed            = +29

[up_sect_seconc_vintorez]
;Надежность(2)15%
;---------------
cost		      		= 1500
value					= +15

;увеличение дисперсии в процентах при максимальном износе
fire_dispersion_condition_factor    = -1 ;15
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob	     	= -0.002
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob	     	= -0.023 ;0.03

[up_sect_second_vintorez]
;Точность(2)20%
;--------------
cost		      		= 1500
value					= +30

fire_dispersion_base	= -0.04
fire_dispersion_condition_factor    = -1 ;15

[up_sect_secone_vintorez]
;Настильность(3)30%
;------------------
cost		      		= 2000
value					= +30

bullet_speed            = +87
fire_dispersion_base    = -0.04

[up_sect_thirda_vintorez]
;Отдача(1)-10%
;------------
cost		      		= 1000
value					= -10

cam_dispersion              = -0.05		;0.1
cam_dispersion_inc         	= -0.03		;0.6
cam_step_angle_horz        	= -0.1		;0.6

zoom_cam_dispersion          = -0.03	;0.1
zoom_cam_dispersion_inc      = -0.01	;0.5
zoom_cam_step_angle_horz     = -0.04	;0.5

[up_sect_thirdc_vintorez]
;Удобство(2)15%
;--------------
cost		      		= 1500
value					= +15

crosshair_inertion			= -1.5

PDM_disp_base 				= -0.08
PDM_disp_vel_factor 		= -0.2
PDM_disp_accel_factor 		= -0.2

[up_sect_thirde_vintorez]
;Удобство(3)25%
;--------------
cost		      		= 2000
value					= +25

crosshair_inertion			= -1.5

PDM_disp_base 				= -0.1
PDM_disp_vel_factor 		= -0.4
PDM_disp_accel_factor 		= -0.4

[up_sect_thirdf_vintorez]
;Отдача(3)-30%
;------------
cost		      		= 2000
value					= -30

cam_dispersion              = -0.15		;0.1
cam_dispersion_inc         	= -0.08		;0.6
cam_step_angle_horz        	= -0.2		;0.6

zoom_cam_dispersion          = -0.08	;0.1
zoom_cam_dispersion_inc      = -0.03	;0.5
zoom_cam_step_angle_horz     = -0.1	;0.5

[up_sect_fourta_vintorez]
cost		      		= 1500

scope_zoom_factor       = -25


[up_sect_fourtc_vintorez]
cost								= 7000

scope_dynamic_zoom					= on

[up_sect_fourte_vintorez]
;Тепловизор
;------------------
cost		      		= 10000

scope_alive_detector = scope_detector

[up_firsta_vintorez]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_vintorez
section                 = up_sect_firsta_vintorez
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_a2_name
description             = st_up_auto_a2_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_1

[up_firstc_vintorez]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_vintorez
section                 = up_sect_firstc_vintorez
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c1_name
description             = st_up_auto_c1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_2

[up_firstd_vintorez]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_firstef_vintorez
section                 = up_sect_firstd_vintorez
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_b3_name
description             = st_up_auto_b3_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_3

[up_firste_vintorez]
scheme_index            = 2, 0
known                   = 1
effects                 =
section                 = up_sect_firste_vintorez
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c6_name
description             = st_up_auto_c6_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_4

[up_firstf_vintorez]
scheme_index            = 2, 1
known                   = 1
effects                 =
section                 = up_sect_firstf_vintorez
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_auto_c5_name
description             = st_up_auto_c5_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_5


[up_secona_vintorez]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_vintorez
section                 = up_sect_secona_vintorez
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =
name                    = st_up_ret_a1_name
description             = st_up_ret_a1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_6

[up_seconc_vintorez]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_vintorez
section                 = up_sect_seconc_vintorez
property                = prop_reliability

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b1_name
description             = st_up_ret_b1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_7

[up_second_vintorez]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_seconef_vintorez
section                 = up_sect_second_vintorez
property                = prop_dispersion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_b3_name
description             = st_up_ret_b3_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_8

[up_secone_vintorez]
scheme_index            = 2, 2
known                   = 1
effects                 =
section                 = up_sect_secone_vintorez
property                = prop_bullet_speed

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_ret_c1_name
description             = st_up_ret_c1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_9




[up_thirda_vintorez]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_vintorez
section                 = up_sect_thirda_vintorez
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pri_a1_name
description             = st_up_pri_a1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_10

[up_thirdc_vintorez]
scheme_index            = 1, 4
known                   = 1
effects                 = up_gr_thirdef_vintorez
section                 = up_sect_thirdc_vintorez
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pri_b2_name
description             = st_up_pri_b2_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_11

[up_thirde_vintorez]
scheme_index            = 2, 3
known                   = 1
effects                 =
section                 = up_sect_thirde_vintorez
property                = prop_inertion

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pri_c3_name
description             = st_up_pri_c3_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_12

[up_thirdf_vintorez]
scheme_index            = 2, 4
known                   = 1
effects                 =
section                 = up_sect_thirdf_vintorez
property                = prop_recoil

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_pri_c1_name
description             = st_up_pri_c1_descr
icon                    = ui_inGame2_upgrade_Vintar_VS_13


[up_fourta_vintorez]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fourtcd_vintorez
section                 = up_sect_fourta_vintorez
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_vss_8x					;weapon specific


[up_fourtc_vintorez]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fourtef_vintorez
section                 = up_sect_fourtc_vintorez
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_vss_variable_zoom 		;weapon specific

[up_fourte_vintorez]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fourte_vintorez
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_vss_hax				;weapon specific


[up_gr_firstab_vintorez]
elements                = up_firsta_vintorez

[up_gr_firstcd_vintorez]
elements                = up_firstc_vintorez, up_firstd_vintorez

[up_gr_firstef_vintorez]
elements                = up_firste_vintorez, up_firstf_vintorez

[up_gr_seconab_vintorez]
elements                = up_secona_vintorez

[up_gr_seconcd_vintorez]
elements                = up_seconc_vintorez, up_second_vintorez

[up_gr_seconef_vintorez]
elements                = up_secone_vintorez


[up_gr_thirdab_vintorez]
elements                = up_thirda_vintorez

[up_gr_thirdcd_vintorez]
elements                = up_thirdc_vintorez

[up_gr_thirdef_vintorez]
elements                = up_thirde_vintorez, up_thirdf_vintorez

[up_gr_fourtab_vintorez]
elements                = up_fourta_vintorez

[up_gr_fourtcd_vintorez]
elements                = up_fourtc_vintorez

[up_gr_fourtef_vintorez]
elements                = up_fourte_vintorez