;--=========================================================
;--========================| FOOD |=========================
;--=========================================================

[bread]:booster
$spawn 						                       = "food and drugs\bread"
visual						                       = dynamics\devices\dev_bred\dev_bred.ogf
kind			                               = i_food
description					                       = str_bread_descr
cost						                       = 100
inv_name					                       = str_bread
inv_name_short				                       = str_bread
inv_weight					                       = 0.2
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 28
attach_angle_offset			                       = -0.287979, 1.560923, 1.544060
attach_position_offset		                       = 0.096910, -0.013594, 0.107925
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false
bone_name					                       = bip01_r_hand
position_offset				                       = 0.0,0.0,0.0
angle_offset				                       = 1.570790,1.570790,3.92699
eat_satiety                              = 0.6
eat_alcohol                              = -0.03
use_sound					                       = interface\inv_eat_paperwrap
eat_health					= 0.05
tier = 2

;--=====================================================================
[kolbasa]:booster
$spawn 						                       = "food and drugs\kolbasa"
visual						                       = dynamics\devices\dev_kolbasa\dev_kolbasa.ogf
kind			                               = i_food
description					                       = str_kolbasa_descr
cost						                       = 150
inv_name					                       = str_kolbasa
inv_name_short				                       = str_kolbasa
inv_weight					                       = 0.35
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 22
inv_grid_y         = 28
attach_angle_offset			                       = 0.440521, 1.378287, -0.644026
attach_position_offset		                       = 0.104196, -0.010821, 0.076969
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false
bone_name					                       = bip01_r_hand
position_offset				                       = 0.0,0.0,0.0 0.117
angle_offset				                       = 1.570790,1.570790,3.92699
eat_satiety                        			       = 0.8
eat_alcohol                        			       = -0.04
use_sound					                       = interface\inv_eat_paperwrap
eat_health					= 0.08
tier = 3

;--=====================================================================
[conserva]:booster
$spawn 						                       = "food and drugs\conserva"
visual						                       = dynamics\devices\dev_conserv\dev_conserv.ogf
kind			                               = i_food
description					                       = str_conserva_descr
cost						                       = 200
inv_name					                       = str_conserva
inv_name_short				                       = str_conserva
inv_weight					                       = 0.5
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 23
inv_grid_y         = 28
attach_angle_offset			                       = 0.440521, 1.378287, -0.644026
attach_position_offset		                       = 0.104196, -0.010821, 0.076969
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false
bone_name					                       = bip01_r_hand
position_offset				                       = 0.0,0.0,0.0
angle_offset				                       = 1.570790,1.570790,3.92699
eat_satiety        			                      = 1
eat_alcohol               			               = -0.05
use_sound					                       = interface\inv_eat_can_open
eat_health					= 0.1
tier = 2

;;--=========================================
;;--================| Drink |================
;;--=========================================

[vodka]:booster_multi
$spawn 						                       = "food and drugs\vodka"
cform						                       = skeleton
visual						                       = dynamics\devices\dev_vodka\dev_vodka.ogf
kind			                               = i_drink
description					                       = str_vodka_descr
cost						                       = 50
inv_name					                       = str_vodka
inv_name_short				                       = str_vodka
empty_weight                                       = 0.2
inv_weight					                       = 0.7
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 3
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 22
inv_grid_y         = 27
attach_angle_offset			                       = 0.000000, 0.000000, 0.000000
attach_position_offset		                       = 0.087266, -0.078540, 0.052360
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false
bone_name					                       = bip01_r_hand
position_offset			 	                       = 0.0,0.0,0.0
angle_offset			 	                       = 1.570790,1.570790,3.92699
break_particles				                       = destroy_fx\destroy_bottle
break_sound					                       = material\bottle\collide\bottle_break_1
boost_time					                       = 35

boost_time				= 20.0
boost_radiation_restore	= 0.0025
eat_alcohol				= 0.1
eat_satiety				= -0.2

use_sound					                       = interface\inv_drink_flask_effect
snd_on_take								 		   = bottle
tier = 1

;-----------------------------------------------------------------------

[vodka_script]:vodka
$spawn 						                       = "food and drugs\vodka_script"
inv_weight					                       = 0

;-----------------------------------------------------------------------

[energy_drink]:booster
$spawn 						                       = "food and drugs\energy_drink"
visual						                       = dynamics\devices\dev_drink_stalker\dev_drink_stalker
kind			                               = i_drink
description					                       = str_energy_drink_descr
cost						                       = 150
inv_name					                       = str_energy_drink
inv_name_short				                       = str_energy_drink
inv_weight					                       = 0.1
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 21
inv_grid_y         = 27
attach_angle_offset			                       = 0.000000, 0.000000, 0.000000
attach_position_offset		                       = 0.087266, -0.078540, 0.052360
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false

boost_time				= 120.0
boost_radiation_restore	= 0
boost_power_restore		= 0.005

use_sound					                       = interface\inv_drink_can2
tier = 1

;--=====================================================================
[bandage]:booster
$spawn 						                       = "food and drugs\bandage"
visual						                       = dynamics\devices\dev_bandage\dev_bandage.ogf
kind			                               = i_medical
description					                       = str_bandage_descr
cost						                       = 100
inv_name					                       = str_bandage
inv_name_short				                       = str_bandage
inv_weight					                       = 0.03
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 28
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 0
upgr_icon_y								 	 	   = 0
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 50

boost_time				= 5.0
boost_bleeding_restore	= 0.04

use_sound					                       = interface\inv_bandage_3p7
tier = 1

;--=====================================================================
[medkit]:booster_multi
$spawn 						                       = "food and drugs\medkit"
visual						                       = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
kind			                               = i_medical
description					                       = str_medkit_descr
cost						                       = 750
inv_name					                       = str_medkit
inv_name_short				                       = str_medkit
inv_weight					                       = 0.2
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 26
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 0
upgr_icon_y								 	 	   = 50
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 100

boost_time				= 10.0
boost_health_restore	= 0.01
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.005

use_sound					                       = interface\inv_medkit
use_condition                                      = true
script_binding                                     = bind_item.bind
max_uses                                           = 2
remove_after_use                                   = true
empty_weight                                       = 0.1
;hide_time_wpn                                     =4
tier = 2

;--=====================================================================
[medkit_army]:booster_multi
$spawn 						                       = "food and drugs\medkit_army"
visual						                       = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
kind			                               = i_medical
description					                       = str_medkit_army_descr
cost						                       = 1100
inv_name					                       = str_medkit_army
inv_name_short				                       = str_medkit_army
inv_weight					                       = 0.3
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 26
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 0
upgr_icon_y								 	 	   = 150
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 100

boost_time				= 5.0
boost_health_restore	= 0.03
boost_radiation_restore	= 0.0
boost_bleeding_restore	= 0.02

use_sound					                       = interface\inv_medkit
use_condition                                      = true
script_binding                                     = bind_item.bind
max_uses                                           = 2
remove_after_use                                   = true
empty_weight                                       = 0.1
;hide_time_wpn                                     =4
tier = 3

;--=====================================================================
[medkit_scientic]:booster_multi
$spawn 						                       = "food and drugs\medkit_scientic"
visual						                       = dynamics\devices\dev_aptechka\dev_aptechka_mid.ogf
kind			                               = i_medical
description					                       = str_medkit_science_descr
cost						                       = 1500
inv_name					                       = str_medkit_science
inv_name_short				                       = str_medkit_science
inv_weight					                       = 0.3
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 27
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 0
upgr_icon_y								 	 	   = 250
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 100

boost_time				= 10.0
boost_health_restore	= 0.015
boost_radiation_restore	= 0.01
boost_bleeding_restore	= 0.005

use_sound					                       = interface\inv_medkit
use_condition                                      = true
script_binding                                     = bind_item.bind
max_uses                                           = 2
remove_after_use                                   = true
empty_weight                                       = 0.1
;hide_time_wpn                                     =4
tier = 3

;;--================================================
;;--================| Drugs / Meds |================
;;--================================================

;--=====================================================================
[antirad]:booster
$spawn 						                       = "food and drugs\antirad"
visual						                       = dynamics\devices\dev_antirad\dev_antirad.ogf
kind			                               = i_medical
description					                       = str_antirad_descr
cost						                       = 400
inv_name					                       = str_antirad
inv_name_short				                       = str_antirad
inv_weight					                       = 0.05
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 27
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 100
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 50

boost_time			= 10.0
boost_radiation_restore	= 0.02
use_sound					                       = interface\inv_syringe
tier = 3

;--=====================================================================
[drug_booster]:booster
$spawn 						                       = "food and drugs\drug_booster"
visual						                       = dynamics\equipments\medical\drug_booster.ogf
kind			                               = i_medical
description					                       = str_drug_booster_descr
cost						                       = 350
inv_name					                       = str_drug_booster
inv_name_short				                       = str_drug_booster
inv_weight					                       = 0.2
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 24
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 150
upgr_icon_width						 	 	 	   = 50
upgr_icon_height						 	 	   = 150

boost_time			= 600.0
boost_max_weight	= 30.0
use_sound					                       = interface\inv_drink_flask_effect
tier = 3

;--=====================================================================
[drug_coagulant]:booster_multi
$spawn 						                       = "food and drugs\drug_coagulant"
visual						                       = dynamics\equipments\medical\drug_coagulant.ogf
kind			                               = i_medical
description					                       = str_drug_coagulant_descr
cost						                       = 300
inv_name					                       = str_drug_coagulant
inv_name_short				                       = str_drug_coagulant
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 5
inv_weight					                       = 0.011
empty_weight					                   = 0.001
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 24
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 300
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 50

boost_time				= 120.0
boost_bleeding_restore	= 0.01

use_sound					                       = interface\inv_eat_pills
tier = 3

;--=====================================================================
[drug_psy_blockade]:booster_multi
$spawn 						                       = "food and drugs\drug_psy_blockade"
visual						                       = dynamics\equipments\medical\drug_psy_blockade.ogf
kind			                               = i_medical
description					                       = str_drug_psy_blockade_descr
cost						                       = 350
inv_name					                       = str_drug_psy_blockade
inv_name_short				                       = str_drug_psy_blockade
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 5
inv_weight					                       = 0.011
empty_weight					                   = 0.001
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 25
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 350
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 50

boost_time				= 120.0
boost_telepat_protection 	= 0.03

use_sound					                       = interface\inv_eat_pills_effect
tier = 3

;--=====================================================================
[drug_antidot]:booster_multi
$spawn 						                       = "food and drugs\drug_antidot"
visual						                       = dynamics\equipments\medical\drug_antidot.ogf
kind			                               = i_medical
description					                       = str_drug_antidot_descr
cost						                       = 400
inv_name					                       = str_drug_antidot
inv_name_short				                       = str_drug_antidot
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 3
inv_weight					                       = 0.01
empty_weight					                   = 0.001
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 23

boost_time				= 120.0
boost_chemburn_protection 	= 0.24

use_sound					                       = interface\inv_eat_pills_2
tier = 3

;--=====================================================================
[drug_radioprotector]:booster_multi
$spawn 						                       = "food and drugs\drug_radioprotector"
visual						                       = dynamics\equipments\medical\drug_radioprotector.ogf
kind			                               = i_medical
description					                       = str_drug_radioprotector_descr
cost						                       = 300
inv_name					                       = str_drug_radioprotector
inv_name_short				                       = str_drug_radioprotector
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 2
inv_weight					                       = 0.009
empty_weight					                   = 0.001
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 25
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 400
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 100

boost_time					= 120.0
boost_radiation_protection	= 0.03

use_sound					                       = interface\inv_eat_pills_2
tier = 3

;--=====================================================================
[drug_anabiotic]:booster
$spawn 						                       = "food and drugs\drug_anabiotic"
visual						                       = dynamics\equipments\medical\drug_anabiotic.ogf
kind			                               = i_medical
description					                       = str_drug_anabiotic_descr
cost						                       = 345
inv_name					                       = str_drug_anabiotic
inv_name_short				                       = str_drug_anabiotic
inv_weight					                       = 0.012
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 18
inv_grid_y         = 23
upgr_icon_path								 	   = ui\actor_items\ui_actor_items_2
upgr_icon_x								 	 	   = 150
upgr_icon_y								 	 	   = 500
upgr_icon_width						 	 	 	   = 150
upgr_icon_height						 	 	   = 100
use_sound					                       = interface\inv_eat_pills_2
tier = 3

[magic_vodka]:booster_multi
$spawn 						                       = "food and drugs\magic_vodka"
cform						                       = skeleton
visual						                       = dynamics\devices\dev_vodka\dev_vodka.ogf
kind			                               	   = i_drink
description					                       = str_magic_vodka_descr
cost						                       = 5000
inv_name					                       = str_magic_vodka
inv_name_short				                       = str_magic_vodka
empty_weight                                       = 0.2
inv_weight					                       = 0.7
use_condition                            		   = true
script_binding                                     = bind_item.bind
max_uses                                 		   = 3
inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 19
inv_grid_y         = 28
attach_angle_offset			                       = 0.000000, 0.000000, 0.000000
attach_position_offset		                       = 0.087266, -0.078540, 0.052360
attach_bone_name			                       = bip01_r_hand
auto_attach					                       = false
bone_name					                       = bip01_r_hand
position_offset			 	                       = 0.0,0.0,0.0
angle_offset			 	                       = 1.570790,1.570790,3.92699
break_particles				                       = destroy_fx\destroy_bottle
break_sound					                       = material\bottle\collide\bottle_break_1

boost_time				= 120.0

eat_radiation				= 0.7
eat_health					= -0.1
boost_telepat_protection 	= 0.03
boost_chemburn_protection 	= 0.24
boost_burn_immunity         = 0.00015
boost_shock_immunity        = 0.3

eat_alcohol				= 0.4
eat_satiety				= -0.5

use_sound					                       = interface\inv_drink_flask_effect
snd_on_take								 		   = bottle
tier = 1



;;--==========================< Old Toolkits >=============================
[itm_gunsmith_toolkit]:booster
$spawn                                             = "devices\repair_kit_10"
description                                        = str_itm_gunsmith_toolkit_descr
inv_name                                           = str_itm_gunsmith_toolkit
inv_name_short                                     = str_itm_gunsmith_toolkit
can_trade                                          = true
quest_item                                         = false
cost                                               = 1000
inv_weight                                         = 3.65
visual                                             = dynamics\devices\dev_instrument_1\dev_instrument_1.ogf
inv_grid_width     = 2
inv_grid_height    = 2
inv_grid_x         = 33
inv_grid_y         = 19
repair_min_condition                               = 0.00	                                       ;Min required condition to use
repair_max_condition                               = 0.75	                                       ;Max required condition to use
repair_add_condition                               = 0.25	                                       ;Amount of condition added to repaired item
repair_part_bonus                                  = 0.10	                                       ;Amount bonus to add_condition if parts are used
repair_use_parts                                   = true	                                       ;Allows the use of lesser conditioned weapons to be used for parts to add overall bonus to repair
repair_type                                        = weapon	                                       ;weapon or outfit
repair_refuse                                      =	                                       ;Add sections separated by commas that cannot be repaired by this item
repair_only                                        =	                                       ;Add sections separated by commas that exclude all sections but these
repair_parts_include                               =	                                       ;Add sections of items to include to be considered repair parts
repair_parts_exclude                               =	                                       ;Add sections of items to exclude from being considered repair parts
use_condition                                      = true
script_binding                                     = bind_item.bind
max_uses                                           = 3
remove_after_use                                   = false
empty_weight                                       = 1.65

[itm_outfit_toolkit]:itm_gunsmith_toolkit
[itm_repairkit_tier_1]:itm_gunsmith_toolkit
[itm_repairkit_tier_2]:itm_repairkit_tier_1
[itm_repairkit_tier_3]:itm_repairkit_tier_2

